Apollo

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Finesse
Mobility
A Cut Above
Weapon Stats
Damage Per Second: 48.7
Bullet Damage: 18.5+0.825
Ammo: 15
Bullets per sec: 2.63
Reload Time: 2.5s
Bullet Velocity: 127m/s
Light Melee: 63+1.58
Heavy Melee: 116+2.91
Vitality Stats
Health: 770+47
Health Regen: 1
Move Speed: 7.2m/s
Sprint Speed: 1.6m/s
Dash Speed: 14.7m/s
Stamina: 3
Stamina Cooldown: 4.5s
Spirit Stats
Spirit Power: 0+1.1

Information

Voice Actor: Chester Rushing[1]
Release Date: February 12, 2026
Codenames: Fencer
Our victory is assured. Unless, of course, the Patron pairs me with a bunch of malcontents who refuse to pull their own weight. In which case, victory depends on how much extra burden I need to bear.

Apollo is a Hero in Deadlock. With Flawless Advance the fencer begins his approach, timing his strikes perfectly to inflict more damage. Counter-attacks aren't a concern for Apollo, as a flourish of his blade deflects the damage and triggers a quick Riposte, and Disengaging Sigil allows him to jump out of the fray with ease. For his final blow, Apollo dons his fencer's mask and channels Ixia's might with Itani Lo Sahn, leaving enemies defeated in his wake.

As the prince of Ixia, Apollo comes from a land of beauty, tradition and conflict. Political violence was common in Ixia, but when Apollo was sent to New York for his own safety, he knew the situation was serious. Now a highly skilled fencer at Blackmore Academy, Apollo knows that in due time, he will be called back to Ixia... and when he returns, he will show why he's worthy to wield his family's ancestral blade.

Apollo was released on February 12, 2026 as the last hero of the Old Gods, New Blood update.

Weapon

[edit | edit source]
Pride of Ixia
Medium Range
Projectile
49 Damage Per Second
Falloff Range
25m ➞ 25m

Pride of Ixia has no damage falloff and deals no damage beyond its max range.

Abilities

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Disengaging Sigil

DISENGAGING SIGIL








Cooldown 12s
Draw a sigil sphere in front of you and then leap backwards as it explodes, damaging and slowing enemies caught in it.

x1.3


85

Damage


-30%

Move Speed


-0%

Fire Rate

4s  Slow Duration

6.5m  Radius

Ability Point1
30 Damage
Ability Point2
+30% Fire Rate and +50% Bullet Speed for 10s
Ability Point5
On Player Hit: +2 stamina restored and resets Air Jump/Dash limit
  • The height and lateral distance traveled are unaffected by the casting location of the sigil; Apollo will flip the same way regardless of whether the sigil is cast high or low.

Riposte

RIPOSTE

Channel Time 0.8s







Cooldown 22s
Prepare to deflect the next incoming attack. On a successful deflection, briefly become invulnerable and target an enemy hero to dash towards them, stunning them and reducing their Melee Resist.

Press Ability 2 to select a target.
Does not trigger against trooper or neutral damage.


0.3s

Invulnerability Duration
On Pommel Hit:

0.6s

Stun Duration
On Pommel Hit:

-22%

Melee Resist

3s  Melee Resist Reduction Duration

Ability Point1
-7s Cooldown
Ability Point2
-30% Melee Resist
Ability Point5
1.6s Stun Duration
  • Can target any enemy hero in range to dash to, regardless of damage source.
  • Can be triggered by player-generated NPCs, such as Graves' Jar of Dead Skulls and Ghouls, McGinnis''s Mini Turrets, and troopers empowered by Rem's Little Helpers.

Flawless Advance

FLAWLESS ADVANCE





Duration 8s



Cooldown 26s
Perform a series of lunges in any direction, delivering piercing stabs ahead of you. Hold your ability key to time your attacks, dealing more damage the longer it's held. Releasing your attack during the perfect window deals maximum damage.

Press Ability 3 to re-cast.

x0.55


25

Base Damage

x0.9


40

Max Hold Damage

3  Max Lunges

0%  Bullet Resist

On Perfect Hold:

x1.55


65

Perfect Damage
On Perfect Hold:

x0


0

Heal on hero hit
Ability Point1
Perfect Hit on Hero: Heal 35
Ability Point2
-12s Cooldown. Gain +60% Bullet Resist during lunge
Ability Point5
+65 Perfect Damage and increased spirit scaling.
Increased lunge attacking dash speed & distance.
  • In the initial cast phase of Flawless Advance, Apollo will perform a lunge in the direction he's moving towards. If Apollo has no movement input (using WASD or jumping), he will stand still in his current position. This move is not affected by inertia horizontally, but it is affected vertically: If Apollo casts while jumping or falling with no input he will lunge upwards/downwards.

Itani Lo Sahn

ITANI LO SAHN








Cooldown 125s
Charge up and perform a long range slash. Struck enemies cannot take action or heal and are stuck in slow motion. When this effect expires, they suffer devastating damage, dealing bonus damage against half-health enemies.

While in slow motion, Apollo is invulnerable and enemies take reduced damage.

Hold Ability 4 or Fire to delay the cast.

x2.6


200

Delayed Damage


60%

Bonus Damage

70%  Time Slow Damage Reduction

50%  Low Health Threshold

1.8s  Debuff Duration

On hit

0s

Cooldown Reduced on Hero Hit
Ability Point1
8m Dash Range
Ability Point2
-40s Cooldown
Ability Point5
+40% Bonus Damage

Background

[edit | edit source]

See Apollo/Lore for more story content.

A land of beauty, tradition and conflict; North Ixia is no stranger to brutal political violence. So when Apollo was told that it was for his own safety he was being sent to New York for school, he knew the situation was serious.

Adjusting to life at Blackmore Academy didn’t come easy to Apollo. His school was supposed to be filled with The Cursed Apple’s best and brightest but all he saw, with few exceptions, was a sea of aggressive mediocrity. Electing not to waste his time with frivolous things like parties and dances, he instead put his energy on the piste, where he rigorously trains as captain of the Blackmore fencing team.

However, at the end of the day Apollo does not fret too much on the tedium of life in New York. He knows that eventually the time will come when his father will call on him to come home and he will get to show that he is worthy of wielding his family's ancestral blade.

Update history

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View the full update history: Apollo/Update history

Update Changes

May 31, 2026

May 22, 2026

  • Improved hero's hitboxes (easier to hit).
  • Base regen reduced from 2 to 1.
  • Riposte no longer automatically dashes. It now grants you a sub ability immediately to target the hero you want to jump to for a brief duration (can target the enemy before the parry to buffer it). Cast range is 25m.
  • Riposte no longer triggers on damage auras (things like Flame Dash).
  • Riposte no longer triggers off of objective damage.
  • Flawless Advance hitbox reduced by 10%.

April 30, 2026

  • Increased bullet damage growth by 10%.
  • Disengaging Sigil base damage reduced from 100 to 85.
[edit | edit source]

Trivia

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  • Apollo's ultimate "Itani Lo Sahn" is Ixian for "I have no equal".[2]
  • Apollo was first teased in the Hideout with a rapier over the item shop.
  • A possible inspiration for Apollo is the hero concept Fencer (Apollo's original codename) by player nathanieljbrill in the Deadlock forums. The Fencer concept used a sword as the primary weapon and had the abilities to slow enemies, deflect incoming attacks, and use a charged attack.
  • "Striving Towards Perfection in the Hideout" is displayed as one's status in the in-game Friends List when playing as Apollo in the Hideout.

References

[edit | edit source]
  1. Apollo Voice Actor Deadlock Stream on YouTube
  2. 2026-02-12 - Yoshi; Deadlock Discord - "[It] means 'I have no equal'"
[edit | edit source]

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