Trooper
“Sometimes, the small things make all the difference.— Mirage
Troopers, also colloquially called Creeps or Minions, are common offensive units summoned by the Patron. They are the primary force for pushing lanes and Soul farming throughout the game.
Overview
[edit | edit source]Troopers appear to be small humanoid automata with a large burning candle atop their head. In combat, the amount of wax on the candle directly reflects the amount of health a trooper has. There are 3 types of basic troopers: Ranged Troopers, Melee Troopers and Medic Troopers. Each trooper wave has 2 Ranged, 1 Melee and 1 Medic.
Troopers serve as the primary means to pushing lanes. The waves spawn as follows:
| Match duration | Spawn frequency |
|---|---|
| 0 to 20 min | 30s |
| 20 to 35 min | 25s |
| over 35 min | 20s |
Initially the waves consist of 3 Ranged Troopers and 1 Medic Trooper; after 5 minutes they become 2 Ranged, 1 Melee and 1 Medic. Troopers enter lanes by riding Ziplines in a vessel, which can be shot down to force them to drop early. Once on the ground, Troopers will attempt to move down the lane, attacking other enemy Troopers, Heroes and structures on the way.
During laning phase, Troopers are also the most reliable source of Souls. Slain Troopers will drop a Soul Orb on the ground that can be picked up by nearby ally players for 60% of the soul bounty, and release a floating Soul Orb that can be confirmed or denied by players for the remaining 40% souls. Killing a Trooper with a melee attack prevents orbs from spawning and awards 100% of the value on kill.
Super Troopers
[edit | edit source]Once an enemy Shrine has been destroyed, allied Troopers from that Shrine's lane (and for the Blue lane once either Shrine has been destroyed) become Super Troopers, gaining 60% damage and 40% health for the rest of the match. They also yield 15% less bounty when killed by enemies.
Combat Stats
[edit | edit source]Troopers have a complex set of resistances and vulnerabilities that change based on the game's state and their opponents.
| Enemy Type | Damage Output (DPS) | Damage Resist (%) |
|---|---|---|
| Players | 28 | -25 |
| Troopers | 35 | 42.5 |
| Guardians | 14.4 | 0 |
| Walkers | 24 | 80 |
| Base Guardians | 80 | 67.5 |
| Shrines | 50 | 0 |
| Patron | 50 | 50 |
Note: Player damage resist is applied against Bullet Damage, but not against Melee Damage.
Other combat stats
- They gradually gain spirit resistance over time, reaching 20% at 25 minutes and 70% at 50 minutes.
- Troopers gain 35% damage resistance when near/in the enemy base.
- At 35 minutes, all Troopers gain +50% HP.
Sight Range
- Troopers have two different sight ranges:
- Vs. NPCs: 41m
- Vs. Heroes: 18m
Health Regen
[edit | edit source]Troopers have 7 out of combat health regen.
Math
[edit | edit source]Trooper bounty is divided by 60% in the ground Orb and 40% in the floating Orb, or 100% on death if killed by a melee attack.
The total Soul bounty per Trooper is equal to 116 + (
1.16 per min).
Additionally, they are divided among nearby ally players at the rates listed in table below:
| Players | % share to each player | Total % |
|---|---|---|
| 1 | 100% | 100% |
| 2 | 54% | 108% |
| 3 | 36% | 108% |
| 4 | 25% | 100% |
| 5 | 20% | 100% |
| 6 | 16% | 96% |
Trooper types
[edit | edit source]Ranged Trooper
[edit | edit source]Ranged Troopers are the most common type of Trooper. They attack with a ranged weapon that has a range of 25m, resorting to a melee if enemies get too close.
Melee Trooper
[edit | edit source]Melee Troopers are bulkier and tougher units with 400 health and a faster walk speed of 8.1 m/s. They engage enemies with a melee attack within a 3m range. Melee Troopers only start spawning after 5 minutes.
Melee Troopers can be parried and get stunned. However, this doesn't reset the player's parry cooldown and doesn't end the parry early.
Medic Trooper
[edit | edit source]Medic Troopers, also referred to as Banner Troopers, are a special type of Trooper that can heal nearby Heroes and Troopers when they are killed. They are distinguished by carrying a large banner with a health symbol.
Killing a Medic Trooper will drop a Medic Pack that has to be picked up by a player. It heals allies in a 35m radius, based on the following formula:
Heal = (13% of hero's missing HP + 150 HP + 2 HP per minute) / Number of nearby heroes
Medic Packs cannot be picked up by the Trooper's own team.
Medic Packs pickup range increases from 18m at 10 minutes to 30m at 18 minutes.
Troopers are also healed by a small amount when the Medic Pack is picked up by a player.
Update history
[edit | edit source]View the full update history: Trooper/Update history
| Update | Changes |
|---|---|
| |
| |
|
Gallery
[edit | edit source]-
The Archmother's and the Hidden King's troopers
-
Ranged troopers
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Medic troopers
-
Melee troopers
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Old Trooper icon
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Old trooper in the Sandbox menu button
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Old Ranged trooper
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Old Banner trooper
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Old Melee trooper
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Old troopers in combat
Commands
[edit | edit source]To summon Entities, in this case troopers (requires sv_cheats 1):
npc_create [unit_name|npc_class_name] [name of npc (optional) ] [addon type (optional) ] [name of addon (optional) ]
To summon specific troopers, use the following as unit names:
trooper_melee, trooper_nano etc.
Trivia
[edit | edit source]- There's an unused Trooper model in the game files labeled Trooper_Jetpack, which has flying animations. The Jetpack Trooper was also present in Neon Prime.
- There's another unused Trooper model in the game files labeled trooper_siege, which has a rocket launcher.
- Before the Old Gods, New Blood update, both teams' Troopers were candle-shaped. The weapon carried by Ranged and Medic Troopers was shaped like a candle snuffer.