Mid-Boss
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Mid-Boss, also known as the Mid Boss, The Boss or Temple Guardian, is a powerful neutral jungle boss with strong attacks and a regenerating shield to defend itself. Teams of Heroes may attempt to kill Mid-Boss which immediately grants permanent stats for the team that defeats it, as well as an opportunity to obtain Rejuvenator Credits, allowing heroes to revive upon death.
Overview
[edit | edit source]After 0 minutes have elapsed in a match, the Mid-Boss will spawn underground in the sewers in the center of the map. Its arrival is announced through a loud roar, followed by the Patron's announcement, "The Mid-Boss has arrived". While Mid-Boss is alive, a golden Rejuvenator symbol will appear at its location in the minimap.
The path to the Mid-Boss' pit can be found in entrances marked with the Rejuvenator sign, at the Blue lane. These entrances will also have a glowing Rejuvenator symbol above them when the Mid-Boss has respawned.
The Mid-Boss is initially dormant and will not attack anyone outside its pit. As soon as a player has entered the pit, the Mid-Boss will attack by channeling a bright purple beam onto them, dealing Weapon Damage. If multiple players are inside the pit, it will prioritize the closest one. Additionally, the Mid-Boss can only be damaged by players who are inside its pit, and will be completely invulnerable to outside attacks.
Unlike most units, Mid-Boss has a special shield surrounding it at all times that prevents it from taking health damage. In order to actually harm it, enough damage needs to be dealt to deplete the constantly regenerating shield, which can prove difficult for individual or unprepared players. The damage shield starts at 35 HP and increases at 5 HP/minute (85 HP when the Mid-Boss first spawns).
Once Mid-Boss has reached 50% Health, it will roar once again, announcing to both teams that it is close to death.
Health Scaling
[edit | edit source]Mid-Boss' Health scales linearly from when it spawns. For every minute that passes after it has spawned, it gains an additional 195 Health, which is added to its 13000 Base Health.
Death
[edit | edit source]When the Mid-Boss is slain, the killing team gains 3000 souls, 2 Golden Statue buffs per player and a Rejuvenator crystal spawns above the pit to begin its slow descent, which takes 6 seconds. The Rejuvenator crystal is not targetable as it descends and cannot be claimed until it has fully landed on the ground. Once landed, attacking it with a heavy melee attack grants a Rejuvenator Credit to the entire team. Each heavy melee hit on the crystal grants one credit, up to 3 for each Mid-Boss kill. The first credit claimed will also grant a 100% heal to the hero. Either team may take rejuvenator credits regardless of which team kills the Mid-Boss, allowing for players to steal rejuvenators after the Mid-Boss has been slain.
Rejuvenator Credit
[edit | edit source]- Main article: Rejuvenator
The Rejuvenator credit grants all team members a buff that allows them to revive with 100% health in the place of their death after 3s. When a player dies, they respawn in place, lose the buff, and their team’s Rejuvenator credits are reduced by 1 (each player can consume only one credit).
The Rejuvenator credit lasts 4 minutes. The top UI bar displays the remaining Rejuvenator credits. Once all credits are used, the buff is removed from all team members.
Respawn
[edit | edit source]The Mid-Boss respawns 7 minutes after its first death. Then it respawns 6 minutes after its second death, and 5 minutes after its third and subsequent deaths.
A timer until the Mid-Boss respawn can be seen as its icon fills up in the minimap. Pressing Tab shows players the exact time in minutes/seconds.
Update history
[edit | edit source]View the full update history: Mid-Boss/Update history
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Trivia
[edit | edit source]- The Mid-Boss is listed in the damage report as the Temple Guardian. In Neon Prime, the Mid-Boss location was called the Center Temple.