Guardian

From The Deadlock Wiki
Jump to navigation Jump to search
Guardian
Stats
Health
Base Health: 5500
Damage Resist: 50% to -50
Time Resistance
0:00 50%
3:00 25%
6:00 0%
9:00 -25%
12:00+ -50%
%
Bullet Resist: 10%
Spirit Resist: 0%
Damage
DPS: 116
Range: 34m
Souls
Total Souls: Souls1500

Base Guardian
Stats
Health
Base Health: 4000
Bullet Resist: 20%
Spirit Resist: 0%
Damage
DPS: 116
Range: 31.75m
Souls
Total Souls: Souls1000

Guardians are one of the two types of defenses protecting the Patron, along with Walkers. They are large metal automatons with a fiery brazier as a head. They fight by dealing continuous damage with a laser emitted from their torch, targeting all Troopers and Heroes that enter its radius.

Archmother Base Guardians
Hidden King Base Guardians

Overview

[edit | edit source]

In total, there are 9 Guardians on either side of the Map; one in each lane acting as the first line of defense, and three sets of Base Guardians defending the base.

When there are no enemy troopers or players within 24m, the Guardian enters an invulnerable state, where it cannot be damaged by any means. When a trooper or enemy player enters the guardian's range, it will become vulnerable, targeting its laser onto the closest nearby enemy and dealing constant damage over time. However, the Guardian will not take any damage from the player if the player is outside the Guardian's range, even if it is vulnerable to troopers. Guardians take headshot damage to their "head," the brazier on top of their body.

The Guardian's beam deals Weapon Damage and can be mitigated by Bullet Resist.

Guardians will target an enemy player if that enemy damages an allied player and is within 15 meters of the Guardian.

When a player or a melee trooper enters close range (5m) of a Guardian, the Guardian will repeatedly use melee attacks until the player/trooper is either killed or leaves melee range. The melee attacks can be parried by the player. If the Guardian is parried, it will be stunned for 2s, then it will switch to the laser attack and be unable to use melee again for 5s.

When a Guardian is destroyed, its soul bounty is granted to every alive hero on the team that destroyed it.

Resistances

[edit | edit source]

Guardians possess a high resistance to damage early in the game that degrades over time. They start with 50% Damage Resistance, which decays linearly down to -50% Resistance (taking increased damage) over the first 12 minutes of the match. Lane Guardians also have 10% Bullet Resist, and Base Guardians have 20% Bullet Resist.

Base Guardian

[edit | edit source]

The Base Guardian or "Shrine Guardian", referred to in the files as "Watcher", is a variant of the normal guardian found in pairs outside each team's base. Base Guardians have a different model and slightly different mechanics and stats. Like the standard Guardian, they will use a melee attack on enemies within 6.35m. Once the base guardians have been killed, a permanent speed boost is applied to the attacking team's zipline in that lane.

Unlike Lane Guardians, Base Guardians don't take Headshot Damage.

Durability

[edit | edit source]

Like Shrines, Base Guardians have scaling Bullet Resist. It starts at 40%, losing 20% per enemy hero nearby, up to 0% minimum for 3 or more enemies.

When Backdoor Protection is active, they have 65% Damage Resist and 65 Health Regen per second.

Boons

[edit | edit source]

After defeating the two base guardian for a lane, the team who took the guardians get a Zipline speed boost for the rest of the game on that lane.

Update history

[edit | edit source]

View the full update history: Guardian/Update history

Update Changes

May 22, 2026

  • Guardians scaling resistance from +75%->-50% over 12 minutes to +50%->-50% (takes more damage early)
  • Shrines are now invulnerable until one pair of Base Guardians are destroyed
  • Base Guardian Bullet Resistance increased from 10% to 20%

March 30, 2026

  • Guardians and Base Guardians now have 10% Bullet Resistance

March 10, 2026

  • Base Guardians HP reduced from 5500 to 4000
[edit | edit source]