Infernus

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Arsonist
Explosive
Burn Rubber
Weapon Stats
Damage Per Second: 52.4
Bullet Damage: 5.5+0.088
Ammo: 27
Bullets per sec: 9.52
Reload Time: 2.25s
Bullet Velocity: 660m/s
Light Melee: 50+1.58
Heavy Melee: 116+3.67
Vitality Stats
Health: 830+41
Health Regen: 2
Move Speed: 6.7m/s
Sprint Speed: 1.6m/s
Dash Speed: 14.7m/s
Stamina: 3
Stamina Cooldown: 4.5s
Spirit Stats
Spirit Power: 0+1.1

Information

Voice Actor: Phil Morris[1][2]
Release Date: April 24, 2024
Codenames: Inferno
They'll be nothin' but ash when I'm through.

Infernus is a Hero in Deadlock. He is an Ixian with a powerful control of flame that he uses to enhance his speed and ignite his enemies. Combining his Flame Dash with the ability to spew a Napalm catalyst, Infernus can chase down and ignite his foes with a deadly Afterburn. Any targets left standing will be subject to his explosive Concussive Combustion, knocking them out and leaving them vulnerable to further immolation.

As a creature from Ixia, Infernus had a troubled and intense youth while he was raised in the United States. Despite a rash of deadly crime as a teenager, he found himself tending a bar in his adulthood and learning to calm his intense emotions. With quality music and interesting people to talk to, Infernus rarely has a need these days to call up his dangerous supernatural abilities.

Weapon

[edit | edit source]
Incendiary Remarks
Rapid Fire
Medium Range
52 Damage Per Second
Falloff Range
18m ➞ 55m

Abilities

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Napalm

NAPALM


Cast Range 20m




Number of Charges 1
Charge Cooldown 6s
Cooldown 25s
Spew an incendiary mixture, dealing spirit damage, applying slow, and coating targets in napalm.

x0.6


40

Damage
On Hit:

-35%

Move Speed
On Hit:

4s

Slow Duration
Napalm Effects:

16%

Damage Taken
Napalm Effects:

0%

Lifesteal
Napalm Effects:

0%

Healing Reduction

8s  Debuff Duration

Ability Point1
1 Charges
Ability Point2
Napalm Effect: +15% Lifesteal
Ability Point5
Napalm Effect: +17% Damage Taken and -33% Healing

Flame Dash

FLAME DASH





Duration 3s



Cooldown 38s
Dash forward, gaining slow resistance while leaving a flaming trail that deals spirit damage over time.

Hold Move forward while active to dash farther.


20m

Max Dash Speed

x0.7


30

Damage Per Second
On Hit:

-0%

Fire Rate

4s  Trail Duration

4.5m  Trail Width

50%  Slow Resistance

Ability Point1
-12s Cooldown
Ability Point2
+1s Trail Duration and +20 DPS
Ability Point5
Enable 2 Ability Charges with 14s Recharge time
  • Does 50% damage to objectives.
  • Enemies who step off the trail will continue to receive damage for 1s due to lingering mechanic.
  • The player can hold "Move forward" (W) to move faster or "Move Left" / "Move Right" (A / D) to strafe while dashing. Moving back, dashing, sliding or jumping is disabled during the cast.
  • The player is not silenced and can cast other abilities (e.g. Napalm) or items (e.g. Warp Stone) without breaking Flame Dash.

Afterburn

AFTERBURN









Weapon hits build up a burning effect, dealing spirit damage over time.

Abilities refresh the base burn duration.
Burn Effect:

x0.66


14

Damage Per Second
Burn Effect:

3s

Base Burn Duration
Burn Effect:

3s

Burn Duration
Burn Effect:

0%

Spirit Damage

8.1%  Buildup Per Bullet

15.4%  Buildup Per Headshot

Ability Point1
16 Damage Per Second
Ability Point2
Burn Effect: -35% Spirit Damage
Ability Point5
+3s Max Burn Duration
  • Duration is refreshed by 0.5s for body shots and 1s for headshots.
  • Afterburn's Build-Up is affected by distance falloff. For example: if you are at a distance where you would do 50% damage due to distance falloff, a body shot will build up half as much afterburn as normal. Refreshing the ongoing burn, however, is not affected by distance falloff.
  • A light melee has 20% Afterburn build-up. A heavy melee has 35% build-up.
  • Afterburn ticks every half-second, for half its DPS each tick.
  • Debuff Resist interactions:
    • Does not affect the build-up in any way.
    • Does reduce the duration of Afterburn when it triggers.
    • Does not reduce the refresh duration when Infernus reapplies ongoing afterburn.

Concussive Combustion

CONCUSSIVE COMBUSTION



Radius 12m





Cooldown 165s
Become a living bomb, dealing spirit damage and applying stun to all nearby enemies after a delay.

Once cast, Concussive Combustion cannot be interrupted.


3.25s

Explosion Delay

x0.975


125

Damage
On Hit:
Stun
1.25s
Stun Duration

12m  Radius

On Hero Hit:

0

On Hero Hit:

0s

Buff Duration
Ability Point1
100 Damage
Ability Point2
-75s Cooldown and +100% Explosion Lifesteal
Ability Point5
+0.9s Stun Duration and +10m Radius
  • A burning ring surrounds Infernus during the delay part of cast. It shows ability's range and is visible to both allies and enemies.
    • It does not require line of sight on Infernus to be seen.
    • Being invisible (e.g. Shadow Weave) hides the ring from enemies. Being revealed (by stepping too close or being damaged) reveals the ring too.

Backstory

[edit | edit source]

See Infernus/Lore for more story content.

Like most teenagers; Infernus was wild, rebellious, and impetuous. Unlike most teenagers, Infernus was a creature from another plane and had a supernatural mastery over fire. Needless to say: his youth was filled with no small amount of arson, murder, and evidence disposal. But that was then. Now an adult, Infernus has mellowed out considerably. He’s happy working at a bar with good live music, and talking to interesting people. That being said when someone at the bar gets belligerent or violent, he’s not afraid to dust off the skills he once honed.

Update history

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View the full update history: Infernus/Update history

Update Changes

May 22, 2026

  • Bullet size increased from 3 to 4.
  • Concussive Combustion T3 increased from +0.75s Stun Duration to +0.9s.

April 30, 2026

  • Flame Dash DPS spirit scaling reduced from 1.0 to 0.7.
  • Flame Dash DPS now does half damage to objective.

Street Brawl:

March 25, 2026

[edit | edit source]

Trivia

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  • Infernus was named Inferno in Neon Prime.
  • Infernus has the Hero ID 1, indicating that he was the first hero created for Neon Prime. He is also the default hero in tutorial videos and test maps.
  • Infernus had a tail in The Binding of Oathkeeper artwork and in one of his old models.
  • "Mixing Drinks in the Hideout" is displayed as one's status in the in-game Friends List when playing as Infernus in the Hideout.

References

[edit | edit source]
  1. 2024-09-26 - Kaori; Deadlock Discord - "i rise from my slumber to say that Phil Morris is infernus"
  2. Deadlock on IMDb
[edit | edit source]

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