Street Brawl
“Only those who keep their wits about them will survive.— Seven
Street Brawl is a fast-paced, 4v4, combat-focused game mode in Deadlock, offering a short game format designed for quick sessions. Street Brawl removes the standard soul economy entirely, placing players in a best-of-five series of skirmishes with the ability to obtain a fixed amount of items each round.
Before each round, players will be presented with three sets of three items to choose from. Players can choose to reroll one set of items each round. Players who queued for Street Brawl with the random hero option will be given an additional reroll for the first three rounds. Street Brawl has exclusive legendary items not available in standard matches. Additionally, both normal and legendary items can appear as "enhanced" versions, with improved numerical stats. If a player is presented with an item that normally builds into an item they have already chosen, they will be given another item of a lower tier as a bonus.
Having access to the same number of items reduces the likelihood of one particular player snowballing ahead of others, and players do not need to make decisions about what objectives to focus on. Each round, all abilities start ready to use, except for ultimate abilities, which start on a heavily reduced cooldown.
Street Brawl matches do not affect the player's matchmaking rating in standard mode.[1]
Street Brawl was added in the Old Gods, New Blood update.
Overview
[edit | edit source]- Team Size: 4v4
- Format: Best-of-Five (First team to win 3 rounds wins the match). The team who takes down the Guardian wins the round. Once a team wins 2 rounds, the enemy Guardian is removed and their final objective is to take down a Walker.
- Round Duration: After 3 minutes a round goes in Overtime, during which troopers have increased health and respawn times are increased.
- Ability Points: Every player receives 6 ability points to spend in the 1st and 2nd rounds, 5 points in the 3rd and 4th rounds, and 10 points in the 5th round.
- Boons: Players start with 9 boons in the first round. The number of boons received increases to 16, 21, 27 and finally 34 in the following rounds.
- Item Rolls: While all heroes have a random chance to get any item, some items are weighted to be more likely to drop for specific heroes (see item drop rates per hero). Stronger items are more likely to drop in later rounds. Using a reroll will drop items of similar tier and rarity as the items in the current roll. Choosing the random hero option in character select allows the player to have an extra item reroll in the first 3 rounds. Item drops are mirrored between teams: if a player in one team gets an enhanced or legendary item drop, a player in the enemy team will get an equivalent item drop.
Game Mode Specific Differences
[edit | edit source]Street Brawl-specific balance changes are marked in the ability/item description in Street Brawl with a yellow circle icon.
Heroes
[edit | edit source]Bebop: Hyper Beam -5s duration
Calico: Return to Shadows cooldown reduced from 90s to 60s
Celeste: Shining Wonder max linger duration reduced by 30%
Drifter: Bloodscent Isolation Range reduced from 20m to 10m
Dynamo: Rejuvenating Aurora T3 reduced from 2.5% to 2%
Dynamo: Singularity max HP damage reduced from 1.5% to 1%
Graves: Jar of Dead charge cooldown increased from 13s to 16s
Graves: Borrowed Decree duration reduced by 30%
Graves: Borrowed Decree ghoul damage reduced by 30%
Holliday: Crackshot Spirit Scaling increased from 1.1 to 2.5
Holliday: Bounce Pad cooldown reduced by 20s
Infernus: Flame Dash range reduced by 15%
Ivy: Entangling Thorns range reduced by 15%
Kelvin: Frost Grenade range reduced by 15%
Lady Geist: Essence Bomb range reduced by 15%
Lash: Death Slam throw distance reduced by 30%
Lash: Ground Strike damage reduced by 10%
McGinnis: Mini Turret cooldown increased from 18s to 26s
McGinnis: Medicinal Specter regen reduced by 20%
McGinnis: Heavy Barrage duration reduced from 13s to 8s
Mirage: Traveler Cooldown reduced from 155s to 60s
Paige: Bookwyrm range reduced by 15%
Paradox: Pulse Grenade range reduced by 15%
Seven: Storm Cloud damage reduced by 25%
Seven: Lightning Ball range reduced by 15%
Victor: Aura of Suffering aura radius reduced by 2m
Warden: Last Stand healing reduced by 25%
Items
[edit | edit source]Alchemical Fire: Damage reduced by 30%
Cursed Relic: Duration reduced from 3.25s to 2.75s
Golden Goose Egg: Disabled in this mode
Mystic Expansion: Radius bonus reduced from +20% to +16%
Greater Expansion: Radius bonus reduced from +30% to +25%
NPCs
[edit | edit source]Denizens do not spawn in Street Brawl.
Troopers spawn faster and have starting Spirit Resist and increased Spirit Resist during overtime, and deal more damage to structures.
Structures have faster and increased resist decay over time.
Guardians have Backdoor Protection.
Other differences
[edit | edit source]Players cannot pause in Street Brawl.
Healing in base is twice as fast as standard play.
There is no item limit. If a player gets more than 12 items, the older items are no longer visible in the UI but still equipped.
Legendary Items
[edit | edit source]There are 17 Legendary items exclusive to this mode.
Haunting Shot: Your next bullet deals additional Spirit Damage based on the enemy's current Health. This bullet is larger and pierces through enemies, applying a debuff which reduces the enemy's healing, movement speed, and damage outputs.
Infinite Rounds: Your bullets have a chance to become unavoidable, piercing through enemies and ignoring their Bullet Resistance. You have infinite Ammo.
Runed Gauntlets: Your next Melee pierces through parry. Landing a heavy melee reduces your existing Cooldowns.
Celestial Blessing: On use, applies a cleansing effect to your whole team, replenishing their health and stamina while increasing their movement speed.
Cloak of Opportunity: Occasionally block the next debuff that would apply movement lock, stunned, immobilized, chained, or slept to you, instead granting a temporary barrier and movement speed, as well as a temporary Unstoppable effect.
Electric Slippers: While sliding, evade bullets and gain increased fire rate while dealing periodic Spirit Damage to nearby enemies.
Eternal Gift: Every 2 seconds, provides a random permanent stat buff to your hero, while also occasionally dramatically reducing your next respawn timer.
Nullification Burst: On use, removes any positive buffs on nearby enemies while blocking them from using any stamina or healing for a short duration.
Seraphim Wings: Massively reduces your gravity, granting you large amounts of damage amplification and damage reduction while airborne. Also passively grants improved air control and allows for an additional air dash or air jump before landing.
Shadow Strike: Any stamina use causes you to become temporarily invisible. Dealing damage with a melee attack while invisible applies periodic spirit damage while stealing bullet and spirit resistances.
Frostbite Charm - Imbue an ability to grant it cooldown reduction and spirit power. When the imbued ability damages a target, it freezes them, dealing bonus spirit damage.
Mystic Conduit - Passively provides a significant increase to ability range and cooldown reduction for self and nearby allies. Dealing high damage to an enemy Hero within a short period of time heals you and nearby allies.
Mystical Piano - On use, strikes the target area after a short delay with a large piano, stunning and reducing the stamina of any enemies hit. For a short duration after the stun, enemies are dazed.
Omnicharge Signet - Imbue an active non-ultimate ability to grant it charges. Already charge-based abilities gain even more charges.
Prism Blast - On use, become untargetable and invincible for a short duration while damaging lasers rotate around you.
Shrink Ray - On use, significantly reduces self or target ally hero's model size for a duration while granting significantly increased movement speed.
Unstable Concoction - On use, grants massively increased movement speed, health, spirit power, and weapon damage for a short duration before you explode, instantly dying but also dealing large area damage based on your max health and stunning enemies.
Strategy
[edit | edit source]Since Troopers don't drop Souls in Street Brawl, players are less encouraged to hit them. However, pushing waves is still valuable to gain heal from Banner Troopers and pressure the enemy's objectives.
Update history
[edit | edit source]View the full update history: Street Brawl/Update history
| Update | Changes |
|---|---|
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Trivia
[edit | edit source]- If a player doesn't pick any item in the starting phase, the item select screen stays open during the match until an item is selected.
- Enhanced items can be acquired for testing with the command
citadel_item_purchases_force_enhanced truewith cheats enabled. - Voice lines from the Patron's announcers imply that, unlike the Ritual, Street Brawl matches are played out multiple times.[2]
- Legendary items are labeled "Tier 5" and worth
9,999.
External Links
[edit | edit source]- List of Street Brawl items drop rate per hero at Statlocker
References
[edit | edit source]- ↑ 2026-01-22 - @messonizz and Yoshi; Deadlock Discord - @messonizz: "Does Street Brawl effect your rank?" Yoshi: "No it doesn't"
- ↑
The Hidden King's in-game voice line (Street Brawl loss) - "The Archmother won today, but we still have another chance to stop her!"
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