Drifter/Update history

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This page documents the full update history for Drifter.

Update Changes

May 22, 2026

  • Rend T3 no longer increases scaling by 0.4.
  • Rend T3 now also deals Heavy Melee Damage (0.55 scale).

April 30, 2026

  • Rend T3 now also increases melee scaling (1.2 to 1.6).
  • Bloodscent T3 increased from +10% Amplified Damage to +12%.

March 6, 2026

  • Rend damage range reduced from 18m to 16m.
  • Rend cooldown increased from 13s to 16s.
  • Rend damage spirit scaling increased from 1.4 to 1.8.
  • Rend "bonus" damage is now the melee range at close range (so you only do melee damage at close range and spirit is the default).
  • Rend T1 bonus damage increased from +32 to +40.
  • Rend T3 changed from "Gain 45% Bullet Lifesteal against affected enemies for 4s" to "Close range attack now silences enemies for 2.3s".
  • Stalker's Mark duration reduced from 6s to 5s.
  • Stalker's Mark T1 changed from "+1% Bleed" to "-8% Bullet Resist".
  • Stalker's Mark T2 changed from "+22% Fire Rate for 6s after ambush" to "+3s Duration and -8s Cooldown".
  • Stalker's Mark T3 changed from "Enables 2 Charges and +2s Duration" to "+2% Bleed and -40% Healing".
  • Bloodscent now grants Drifter the same amount of permanent bonus weapon damage when an isolated hero dies nearby, whether Drifter gets the assist or the kill.
  • Bloodscent permanent bonus weapon damage gained per isolated hero death reduced from 4% to 3%.
  • Bloodscent T2 changed from "Isolated kill reduces cooldowns by 15s and restores 3 stamina" to "Isolated death restores 18% Missing Health and restores 2 stamina".
  • Eternal Night now makes the targets be considered as isolated.
  • Eternal Night Sprint reduced from +3m to +2m.
  • Eternal Night no longer has 7 spirit damage proc.
  • Eternal Night cooldown increased from 120s to 125s.
  • Eternal Night duration reduced from 7s to 6.5s.
  • Eternal Night T1 changed from "+6.3 Spirit Damage Proc" to "+10m Sprint" (kicks in immediately).
  • Eternal Night T2 changed from "-30s Cooldown and +3m/s Sprint" to "-45s Cooldown".
  • Eternal Night T3 increased from "+2s Duration and +1 Max Target" to "+2.5s Duration and +1 Max Target".

January 30, 2026

Street Brawl:

  • Bloodscent Isolation Range reduced from 20m to 10m.

December 3, 2025

  • Base bullet damage reduced from 22.25 to 19.5

November 22, 2025

  • Base health reduced from 750 to 675

November 21, 2025

  • Rend cooldown reduced from 15s to 13s.
  • Base regen increased from 2.5 to 3.5.

October 24, 2025

  • Bloodscent isolated kill bonus reduced from 5% to 4%.
  • Base bullet damage increased from 20.9 to 21.3.
  • Bullet damage growth increased from 0.52 to 0.56.

October 2, 2025

September 4, 2025

  • Health gain per boon reduced from 41 to 39
  • Weapon falloff start distance reduced from 24m to 22m
  • Weapon damage gain per boon reduced from 0.55 to 0.52
  • Bloodscent T3 Bonus amp damage reduced from +11% to +10%
  • Rend now causes you to briefly float in the air during the cast time

August 29, 2025

  • Rend spirit scaling reduced from 1.5 to 1.4
  • Rend T1 reduced from +40 Damage to +35
  • Weapon damage at max range reduced from 80% to 60%
  • Eternal Night bonus spirit damage reduced from 9 to 7
  • Eternal Night bonus spirit damage scaling reduced from 0.25 to 0.2
  • Eternal Night T1 bonus spirit damage reduced from +11 to +7
  • Eternal Night attack damage no longer procs Lightning Scroll
  • (Undocumented) New artwork and animations.

August 28, 2025

  • Weapon damage per boon reduced from 0.693 to 0.55
  • Weapon base fire rate slowed by 5% (partial base damage compensation, but primarily an overall nerf)
  • Health per boon reduced from 43 to 41
  • Rend T3 Bullet Lifesteal reduced from 55% to 45%
  • Bloodscent T3 Amplified damage reduced from +13% to +11%

August 27, 2025

  • Added to the game.

May 8, 2025

  • (Undocumented) Added to the game files.