This page documents the full update history for
Drifter.
| Update
|
Changes
|
|
May 22, 2026
|
Rend T3 no longer increases scaling by 0.4.
Rend T3 now also deals Heavy Melee Damage (0.55 scale).
|
|
April 30, 2026
|
Rend T3 now also increases melee scaling (1.2 to 1.6).
Bloodscent T3 increased from +10% Amplified Damage to +12%.
|
|
March 6, 2026
|
Rend damage range reduced from 18m to 16m.
Rend cooldown increased from 13s to 16s.
Rend damage spirit scaling increased from 1.4 to 1.8.
Rend "bonus" damage is now the melee range at close range (so you only do melee damage at close range and spirit is the default).
Rend T1 bonus damage increased from +32 to +40.
Rend T3 changed from "Gain 45% Bullet Lifesteal against affected enemies for 4s" to "Close range attack now silences enemies for 2.3s".
Stalker's Mark duration reduced from 6s to 5s.
Stalker's Mark T1 changed from "+1% Bleed" to "-8% Bullet Resist".
Stalker's Mark T2 changed from "+22% Fire Rate for 6s after ambush" to "+3s Duration and -8s Cooldown".
Stalker's Mark T3 changed from "Enables 2 Charges and +2s Duration" to "+2% Bleed and -40% Healing".
Bloodscent now grants Drifter the same amount of permanent bonus weapon damage when an isolated hero dies nearby, whether Drifter gets the assist or the kill.
Bloodscent permanent bonus weapon damage gained per isolated hero death reduced from 4% to 3%.
Bloodscent T2 changed from "Isolated kill reduces cooldowns by 15s and restores 3 stamina" to "Isolated death restores 18% Missing Health and restores 2 stamina".
Eternal Night now makes the targets be considered as isolated.
Eternal Night Sprint reduced from +3m to +2m.
Eternal Night no longer has 7 spirit damage proc.
Eternal Night cooldown increased from 120s to 125s.
Eternal Night duration reduced from 7s to 6.5s.
Eternal Night T1 changed from "+6.3 Spirit Damage Proc" to "+10m Sprint" (kicks in immediately).
Eternal Night T2 changed from "-30s Cooldown and +3m/s Sprint" to "-45s Cooldown".
Eternal Night T3 increased from "+2s Duration and +1 Max Target" to "+2.5s Duration and +1 Max Target".
|
|
January 30, 2026
|
Street Brawl:
Bloodscent Isolation Range reduced from 20m to 10m.
|
|
December 3, 2025
|
- Base bullet damage reduced from 22.25 to 19.5
|
|
November 22, 2025
|
- Base health reduced from 750 to 675
|
|
November 21, 2025
|
Rend cooldown reduced from 15s to 13s.
- Base regen increased from 2.5 to 3.5.
|
|
October 24, 2025
|
Bloodscent isolated kill bonus reduced from 5% to 4%.
- Base bullet damage increased from 20.9 to 21.3.
- Bullet damage growth increased from 0.52 to 0.56.
|
|
October 2, 2025
|
|
|
September 4, 2025
|
- Health gain per boon reduced from 41 to 39
- Weapon falloff start distance reduced from 24m to 22m
- Weapon damage gain per boon reduced from 0.55 to 0.52
Bloodscent T3 Bonus amp damage reduced from +11% to +10%
Rend now causes you to briefly float in the air during the cast time
|
|
August 29, 2025
|
Rend spirit scaling reduced from 1.5 to 1.4
Rend T1 reduced from +40 Damage to +35
- Weapon damage at max range reduced from 80% to 60%
Eternal Night bonus spirit damage reduced from 9 to 7
Eternal Night bonus spirit damage scaling reduced from 0.25 to 0.2
Eternal Night T1 bonus spirit damage reduced from +11 to +7
Eternal Night attack damage no longer procs Lightning Scroll
- (Undocumented) New artwork and animations.
|
|
August 28, 2025
|
- Weapon damage per boon reduced from 0.693 to 0.55
- Weapon base fire rate slowed by 5% (partial base damage compensation, but primarily an overall nerf)
- Health per boon reduced from 43 to 41
Rend T3 Bullet Lifesteal reduced from 55% to 45%
Bloodscent T3 Amplified damage reduced from +13% to +11%
|
|
August 27, 2025
|
|
|
May 8, 2025
|
- (Undocumented) Added to the game files.
|