List of sound effects for
Drifter.
Drifter's shots consist of 3 audios that play simultaneously
Drifter's last shot uses an additional audio
Audio plays if Drifter's shots whiz by you
Drifter's reloading consists of 3 audios that play consecutively
Drifter shares Abrams movement sounds
Audio plays when casting the spell
Audio plays if the ability connects with an enemy
If the ability connects and the enemy is close range an additional audio plays
Audio plays when casting the spell
Audio loops on the projectile throughout it's duration
Audio plays when the projectile hits something
An additional audio is used if it hits an npc
An additional audio is used if it hits a hero instead
Audio loops on the enemy unit throughout the duration of the debuff
Audio plays when the debuff ends
If Drifter presses the ability again before the debuff runs out, he can teleport behind the impacted enemy unit
Audio loops when Drifter detects an isolated enemy
Audio plays on the animation before casting the spell
Audio plays when casting the spell
Audio loops on the projectile
Audio plays when an enemy is hit with the spell
If an enemy is hit, audio loops on the victim throughout the duration of the debuff
If an enemy is hit during the 2025 winter event
Audio plays when the debuff expires
Drifter's voice lines that play in specific situations.
Audio plays for generic efforts (such as jumping or ledge mantling.)
Audio plays when dashing.
Audio plays during light melee. These lines are currently unused.
Audio plays during heavy melee. These lines are currently unused.
Audio sometimes plays when taking a small amount of damage.
Audio sometimes plays when taking a large amount of damage.
Audio plays when Drifter is killed.
Audio plays when Drifter takes damage while low on health. These lines are currently unused.