Vyper/Sounds
List of sound effects for Vyper.
Weapon
[edit | edit source]Audio that plays on Vyper when shooting. The first bullet fired uses a unique sound effect.
| First Shot 1 | |
| First Shot 2 | |
| First Shot 3 | |
| First Shot 4 | |
| First Shot 5 | |
| First Shot 6 | |
| First Shot 7 | |
| First Shot 8 | |
| First Shot 9 | |
| First Shot 10 | |
| First Shot 11 | |
| First Shot 12 |
Each bullet after the first shot has been fired uses a seperate sound effect.
| Shooting 1 | |
| Shooting 2 | |
| Shooting 3 | |
| Shooting 4 | |
| Shooting 5 | |
| Shooting 6 | |
| Shooting 7 | |
| Shooting 8 | |
| Shooting 9 | |
| Shooting 10 | |
| Shooting 11 | |
| Shooting 12 |
Audio plays alongside each shot fired as an echo. It sounds much quieter in-game.
| Tail 1 | |
| Tail 2 | |
| Tail 3 | |
| Tail 4 | |
| Tail 5 | |
| Tail 6 | |
| Tail 7 | |
| Tail 8 | |
| Tail 9 | |
| Tail 10 | |
| Tail 11 | |
| Tail 12 |
Audio plays when Vyper stops shooting.
| Release 1 | |
| Release 2 | |
| Release 3 | |
| Release 4 | |
| Release 5 | |
| Release 6 | |
| Release 7 | |
| Release 8 | |
| Release 9 | |
| Release 10 | |
| Release 11 | |
| Release 12 |
Movement
[edit | edit source]Vyper currently uses the same footstep sounds as Vindicta. Since Vyper's upcoming redesign removes her legs, it's likely that Vyper's footsteps will be completely replaced when that model is added to the public build of Deadlock.
Abilities
[edit | edit source]Audio plays when Vyper throws the dagger.
| Cast 1 | |
| Cast 2 | |
| Cast 3 | |
| Cast 4 |
Audio that loops on the dagger while it's airbourne.
| Airbourne Loop |
Audio that plays when the dagger hits an enemy.
| Impact |
Audio the enemy hears when the dagger whizzes by them. (Allies cannot hear this)
| Whiz by 1 | |
| Whiz by 2 | |
| Whiz by 3 | |
| Whiz by 4 | |
| Whiz by 5 | |
| Whiz by 6 |
Audio plays when Vyper casts venom.
| Cast |
Audio loops during the countdown before the venom explosion.
| Loop |
Audio that plays when Lethal Venom's explosion activates. The sound effect used depends on the health of the target.
Weak venom plays when the enemy has 100% - 85% health.
| Weak |
Medium venom plays when the enemy has 85% - 40% health.
| Medium |
Strong venom plays when the enemy has 40% - 1% health.
| Strong |
Audio plays when Vyper starts sliding.
| Slide Start 1 | |
| Slide Start 2 | |
| Slide Start 3 | |
| Slide Start 4 | |
| Slide Start 5 | |
| Slide Start 6 | |
| Slide Start 7 | |
| Slide Start 8 | |
| Slide Start 9 | |
| Slide Start 10 |
Audio loops while Vyper is sliding.
| Slide Loop |
Audio plays when Vyper stops sliding.
| Slide End 1 | |
| Slide End 2 | |
| Slide End 3 | |
| Slide End 4 | |
| Slide End 5 | |
| Slide End 6 | |
| Slide End 7 | |
| Slide End 8 |
Audio that plays when Vyper casts bola.
| Cast |
Audio that loops on the bola while it is airbourne. (Audio pitch gets lower the further away the bola is.)
| Airbourne Loop |
Audio that plays when the bola explodes.
| Impact (Spash) |
Audio that plays when the bola directly hits an enemy.
| Impact (Direct) |
Audio that loops while the target is petrified.
| Debuff Loop |
Audio that plays when the petrify debuff ends.
| Debuff End |
Audio the enemy hears when the bola whizzes by them. (Allies cannot hear this)
| Whiz by 1 | |
| Whiz by 2 | |
| Whiz by 3 | |
| Whiz by 4 | |
| Whiz by 5 | |
| Whiz by 6 |
Vyper currently does not have any emotes.