Vyper/Sounds

From The Deadlock Wiki
Jump to navigation Jump to search

List of sound effects for Vyper.

Weapon

[edit | edit source]

Audio that plays on Vyper when shooting. The first bullet fired uses a unique sound effect.

First Shot 1
First Shot 2
First Shot 3
First Shot 4
First Shot 5
First Shot 6
First Shot 7
First Shot 8
First Shot 9
First Shot 10
First Shot 11
First Shot 12

Each bullet after the first shot has been fired uses a seperate sound effect.

Shooting 1
Shooting 2
Shooting 3
Shooting 4
Shooting 5
Shooting 6
Shooting 7
Shooting 8
Shooting 9
Shooting 10
Shooting 11
Shooting 12

Audio plays alongside each shot fired as an echo. It sounds much quieter in-game.

Tail 1
Tail 2
Tail 3
Tail 4
Tail 5
Tail 6
Tail 7
Tail 8
Tail 9
Tail 10
Tail 11
Tail 12

Audio plays when Vyper stops shooting.

Release 1
Release 2
Release 3
Release 4
Release 5
Release 6
Release 7
Release 8
Release 9
Release 10
Release 11
Release 12

Movement

[edit | edit source]

Vyper currently uses the same footstep sounds as Vindicta. Since Vyper's upcoming redesign removes her legs, it's likely that Vyper's footsteps will be completely replaced when that model is added to the public build of Deadlock.

Vindicta/Sounds

Abilities

[edit | edit source]

Audio plays when Vyper throws the dagger.

Cast 1
Cast 2
Cast 3
Cast 4

Audio that loops on the dagger while it's airbourne.

Airbourne Loop

Audio that plays when the dagger hits an enemy.

Impact

Audio the enemy hears when the dagger whizzes by them. (Allies cannot hear this)

Whiz by 1
Whiz by 2
Whiz by 3
Whiz by 4
Whiz by 5
Whiz by 6

Audio plays when Vyper casts venom.

Cast

Audio loops during the countdown before the venom explosion.

Loop

Audio that plays when Lethal Venom's explosion activates. The sound effect used depends on the health of the target.

Weak venom plays when the enemy has 100% - 85% health.

Weak

Medium venom plays when the enemy has 85% - 40% health.

Medium

Strong venom plays when the enemy has 40% - 1% health.

Strong

Audio plays when Vyper starts sliding.

Slide Start 1
Slide Start 2
Slide Start 3
Slide Start 4
Slide Start 5
Slide Start 6
Slide Start 7
Slide Start 8
Slide Start 9
Slide Start 10

Audio loops while Vyper is sliding.

Slide Loop

Audio plays when Vyper stops sliding.

Slide End 1
Slide End 2
Slide End 3
Slide End 4
Slide End 5
Slide End 6
Slide End 7
Slide End 8

Audio that plays when Vyper casts bola.

Cast

Audio that loops on the bola while it is airbourne. (Audio pitch gets lower the further away the bola is.)

Airbourne Loop

Audio that plays when the bola explodes.

Impact (Spash)

Audio that plays when the bola directly hits an enemy.

Impact (Direct)

Audio that loops while the target is petrified.

Debuff Loop

Audio that plays when the petrify debuff ends.

Debuff End

Audio the enemy hears when the bola whizzes by them. (Allies cannot hear this)

Whiz by 1
Whiz by 2
Whiz by 3
Whiz by 4
Whiz by 5
Whiz by 6

Vyper currently does not have any emotes.