Celeste/Sounds

From The Deadlock Wiki
Jump to navigation Jump to search

List of sound effects for Celeste.

Weapon

[edit | edit source]

Audio loops on Celeste while she twirls her baton

Weapon Loop

Celeste's weapon consists of 2 audios that play simultanously

Fire Main 01
Fire Main 02
Fire Main 03
Fire Main 04
Fire Main 05
Fire Main 06
Fire Tail 01
Fire Tail 02
Fire Tail 03
Fire Tail 04
Fire Tail 05
Fire Tail 06

Celeste's last shot uses and additional audio

Last Shot

Audio plays if Celeste's shots whiz by you

Whiz By 01
Whiz By 02
Whiz By 03
Whiz By 04
Whiz By 05
Whiz By 06

Celeste's shots are able to bounce on the ground and walls

Bounce 01
Bounce 02
Bounce 03
Bounce 04
Bounce 05

Reloading

[edit | edit source]

Celete's reloading has 3 stages

Start 01
Start 02
Start 03
Mid 01
Mid 02
Mid 03
End 01
End 02
End 03

Movement

[edit | edit source]

Audio plays when Celeste walks

Footstep 01
Footstep 02
Footstep 03
Footstep 04
Footstep 05
Footstep 06
Footstep 07
Footstep 08
Footstep 09
Footstep 10
Footstep 11
Footstep 12
Footstep 13
Footstep 14
Footstep 15
Footstep 16
Footstep 17

A sparkle sound can sometimes be heard when Celeste moves around

Sparkle Sweetener 01
Sparkle Sweetener 02
Sparkle Sweetener 03
Sparkle Sweetener 04
Sparkle Sweetener 05
Sparkle Sweetener 06
Sparkle Sweetener 07
Sparkle Sweetener 08
Sparkle Sweetener 09
Sparkle Sweetener 10
Sparkle Sweetener 11
Sparkle Sweetener 12

A foley sound sometimes plays when Celeste moves

Foley Short 01
Foley Short 02
Foley Short 03
Foley Short 04
Foley Short 05
Foley Short 06
Foley Short 07
Foley Short 08
Foley Short 09
Foley Short 10

While idle, Celeste sometimes twirls her baton

Twirl 01
Twirl 02
Twirl 03

When Celeste dashes, sparkles can be heard

Dash Sweetener 01
Dash Sweetener 02
Dash Sweetener 03
Dash Sweetener 04
Dash Sweetener 05
Dash Sweetener 06
Dash Sweetener 07
Dash Sweetener 08
Dash Sweetener 09
Dash Sweetener 10
Dash Sweetener 11
Dash Sweetener 12
Dash Sweetener 13
Dash Sweetener 14

Even when Celeste melees sparkles can be heard

Melee Sweetener 01
Melee Sweetener 02
Melee Sweetener 03

Abilities

[edit | edit source]

Audio plays during the short delay before casting the spell

Cast Delay

Audio play when casting the spell

Cast 01
Cast 02
Cast 03

Audio plays if the spell successfully hits an enemy

Hit 01
Hit 02
Hit 03

Enemies hit will receive a debuff, during this debuff every shot Celeste lands on them will have an additional audio

Hit Sweetener 01
Hit Sweetener 02
Hit Sweetener 03
Hit Sweetener 04
Hit Sweetener 05
Hit Sweetener 06

Audio plays when the debuff expires

Debuff Expire 01
Debuff Expire 02
Debuff Expire 03

Audio plays when casting the spell

Cast

Audio plays when Celeste gains her shield

Mod Start

Audio loops while her shield is up

Guard Loop

Audio plays when her shield receives damage

Guard Cracking

If enough damage is received, the shield will explode

Guard Explode

The explosion will release a projectile

Proj Loop

If the projectile hits an enemy, a sound will play

Proj Impact 01
Proj Impact 02
Proj Impact 03

Audio plays if the shield expires instead

Guard Expired

Audio plays when casting the spell

Cast 01
Cast 02
Cast 03

Audio plays on the AoE of the spell

AoE Warning

After a short delay an explosion will happen inside the AoE

Explode 01
Explode 02
Explode 03

Audio plays if the spell successfully hits an enemy

Hit Confirm 01
Hit Confirm 02
Hit Confirm 03

Successfully hitting an enemy with the spell will also give Celeste charges that will buff her spirit damage

Luminous Buff

Audio loops while having the buff

Buff Loop

If Celeste reaches max charges an audio will play

Buff Max

Audio plays when the buff expires

Buff Expire

Audio plays during the short delay before casting the spell

Cast Delay

Celeste can hold down the spell, audio will loop throughout the duration

Channel Loop

Audio plays when the orb is cast

Orb Cast

Audio loops on the orb throughout it's duration

Orb Loop

The orb bounces from enemy to enemy if they are close enough

Orb Bounce 01
Orb Bounce 02
Orb Bounce 03
Orb Bounce 04
Orb Bounce 05
Orb Bounce 06
Orb Bounce 07
Orb Bounce 08

An additional audio plays on the last bounce

Final Hit

If there are no enemies close by, the orb will linger on the last enemy it bounced to until it finds a new target

Grace Loop

Audio plays when the orb expires

Orb Expire

Emotes

[edit | edit source]

Celeste's voice lines that play in specific situations.

Efforts

[edit | edit source]

Audio plays for generic efforts (such as jumping or ledge mantling.)

Effort 01
Effort 02
Effort 03
Effort 04
Effort 05
Effort 06
Effort 07
Effort 08
Effort 09

Audio plays when dashing.

Dash 01
Dash 02
Dash 03
Dash 04
Dash 05

Audio plays during light melee. These lines are currently unused.

Light Melee 01
Light Melee 02
Light Melee 03
Light Melee 04
Light Melee 05
Light Melee 06

Audio plays during heavy melee. These lines are currently unused.

Heavy Melee 01
Heavy Melee 02
Heavy Melee 03
Heavy Melee 04
Heavy Melee 05

Audio sometimes plays when taking a small amount of damage.

Small Pain 01
Small Pain 02
Small Pain 03
Small Pain 04
Small Pain 05
Small Pain 06

Audio sometimes plays when taking a large amount of damage.

Big Pain 01
Big Pain 02
Big Pain 03
Big Pain 04
Big Pain 05
Big Pain 06
Big Pain 07
Big Pain 08

Audio plays when Celeste is killed.

Death 01
Death 02
Death 03
Death 04
Death 05
Death 06