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Procedurally generating marble dice textures with simplex noise

Procedurally generating marble dice textures with simplex noise

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5 min read
10 Common Unity Rendering Issues (And How to Fix Them Like a Pro)

10 Common Unity Rendering Issues (And How to Fix Them Like a Pro)

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4 min read
I Put the Same Mandelbrot Kernel on the CPU and the GPU — and Watched float32 Crack

I Put the Same Mandelbrot Kernel on the CPU and the GPU — and Watched float32 Crack

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6 min read
Exploring Metal 4 Placement Sparse Buffers: Granularity Limits in 3D Textures

Exploring Metal 4 Placement Sparse Buffers: Granularity Limits in 3D Textures

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3 min read
Make a Mini Micro Kaleidoscope

Make a Mini Micro Kaleidoscope

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5 min read
A WebGL 3D Cube From First Principles — Handwritten 4x4 Matrices and Visible Shaders

A WebGL 3D Cube From First Principles — Handwritten 4x4 Matrices and Visible Shaders

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3 min read
Implementing Ken Perlin's 1983 Noise Algorithm, With Terrain and Marble Presets

Implementing Ken Perlin's 1983 Noise Algorithm, With Terrain and Marble Presets

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3 min read
A Pixel Art Editor With Bresenham Lines, Flood Fill, and Immutable Grid State

A Pixel Art Editor With Bresenham Lines, Flood Fill, and Immutable Grid State

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3 min read
We Built the First Pure Go DXIL Generator — Because Optimizing the Wrong Path Wasn't Enough

We Built the First Pure Go DXIL Generator — Because Optimizing the Wrong Path Wasn't Enough

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10 min read
Mandelbrot, Julia, and Burning Ship Fractals in a Progressive-Render Canvas

Mandelbrot, Julia, and Burning Ship Fractals in a Progressive-Render Canvas

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3 min read
Kiln: WebGPU-Native Out-of-Core Volume Rendering for Multi-GB Datasets

Kiln: WebGPU-Native Out-of-Core Volume Rendering for Multi-GB Datasets

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9 min read
Porting Vello's GPU Tile Rasterizer to Pure Go

Porting Vello's GPU Tile Rasterizer to Pure Go

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12 min read
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