Last updated on January 12, 2025
Xenagos, the Reveler | Illustration by Jason Chan
Fun fact: The first Converse All-Stars I got in high school were red. The second pair were green. They were a half-size apart, but yes, I did get festive about it and wear a different color on each foot some days. So quirky. Much random.
Naturally, the Gruul Clans are a natural fit for me in Magic. Xenagos is my co-pilot. Give me big, stompy creatures and ways to make โem bigger and stompier. But which are the best green and red cards in the game, and what are Gruul cards good at overall?
Crank up that pump-up playlist, because this is gonna be a Gruul-ing workout!
What Are Gruul Cards in MTG?
Tovolar, Dire Overlord | Illustration by Chris Rahn
Gruul cards are Magic cards that have red and green in their color identities. For our purposes, Iโm also including red and green cards that have an adventure of the opposing color.
Technically, you could count dual lands that produce red and green as Gruul cards, but I leave them off to save space for other cards. I also skip over Gruul lands like Contested Cliffs and mana rocks like Gruul Signet and Talisman of Impulse. They certainly belong on a list of best Gruul cards, but the lands and mana rocks are simply necessities that Iโd rather just give a mention and move on.
We also arenโt specifically ranking Gruul commanders today. Some good Gruul commanders definitely show up, but I try to highlight cards that also play well in the 99.
Shoutout to The Space Family Goblinson, The Fugitive Doctor, Strax, Sontaran Nurse, and Stangg, Echo Warrior. And a special shoutout to an old favorite in Rubblebelt Raiders. Youโre all nowhere on this list, but that doesnโt mean you arenโt fun.
Honorable Mentions: Jegantha, the Wellspring + Samut, Voice of Dissent + Pako, Arcane Retriever
Since Iโm mostly considering these cards for Commander purposes, Jegantha, the Wellspring is a square peg. Its color is Gruul, but the mana ability gives it a 5-color identity. Jegantha, the Wellspring will always have new cards to build a companion deck around it, but for today, itโs Gruul in name only.
Same goes for the Naya commander (), Samut, Voice of Dissent, which is a shame given how being a haste enabler fits into Gruul strategies. And while it may be fun to play fetch with Pako, Arcane Retriever, itโs not of much use unless you partner it with the mono-blue Haldan, Avid Arcanist.
#52. Wrenn and Six
Wrenn and Six is Gruul colors, and itโs a really good card, but itโs a little awkward when comparing it with other cards. The emblem that gives the instants and sorceries in your graveyard retrace just doesnโt fit, although it makes this planeswalker better when you start drifting toward Jund, Temur, and other 3+ color configurations.
#51. Faldorn, Dread Wolf Herald
Faldorn, Dread Wolf Herald can either be your exile commander that gives you plenty of Wolf tokens, or it can fall in behind another commander that plays cards from exile like Rocco, Street Chef. Both are solid ways to take advantage of this, especially since Faldorn can exile cards itself to start feeding the pack.
#50. Zhur-Taa Druid
Two-Hats-Tommy here is both a mana dork and a pinger. Zhur-Taa Druid only gives you green mana, but you still get some red behavior with the damage when it taps for mana. As always, โeachโ is one of the sweetest words in Magic.
#49. Dragonlair Spider
While other Gruul cards punish spellslinging by dealing damage to opponents, Dragonlair Spider gives you insect tokens. It counts any spell type, including creatures, but it doesnโt trigger off your own spells. I just wish the Spider had some way to eat those Insects to give you a perk, but I guess thatโs a job for a sacrifice outlet.
#48. Regisaur Alpha
For 5 mana, you get two dinosaurs and a dino haste enabler. Thereโs probably a joke to be made about how Regisaur Alpha comes with its own beta.
#47. Ruby, Daring Tracker
This may turn out too low of a placement in the long run. Ruby, Daring Tracker is a mana dork with haste, which is flipping fantastic. Itโs in the same vein as Whisperer of the Wilds, although Ruby has an attack trigger rather than giving you 2 mana.
#46. Tana, the Bloodsower
Tana, the Bloodsower is a partner commander thatโs fairly flexible in terms of the commander youโll pair it with. Abilities that pump out multiple tokens scream sacrifice fodder to me, which is why Tevesh Szat, Doom of Fools is probably my partner of choice. You can also go the equipment route with Ardenn, Intrepid Archaeologist or a pod theme with Tymna the Weaver.
#45. Tovolar, Dire Overlord
I said Iโd focus on cards that were better as role-players than as commanders, but Tovolar, Dire Overlord is pretty much the werewolf commander. Gruul colors let you access most of the werewolves that have been printed, and Tovolar gives you extra ways to turn the day to night.
#44. Wolverine, Best There Is
With a name like Wolverine, Best There Is you have to include it in a best ranked list. Logan from Marvel's X-Men is pretty uncanny considering you could still pump it with double strike and throw around bite/punch spells for great effect. Love seeing regenerate again from this Secret Lair legend, so flavorful it makes Wolverine a sticky threat.
#43. Wulfgar of Icewind Dale
Oh, you know, just your average Gruul attack trigger doubler. Wulfgar of Icewind Dale plays well with lots of the other cards on this list that have attack triggers, like how Savage Ventmaw gives you 6 mana.
#42. Dragon Broodmother
Dragon Broodmother offers a path to a wide board of big Dragons thanks to its token generating ability. Naturally, these Dragons have devour because baby dragons have big appetites.
#41. Neyith of the Dire Hunt
Confession: This card almost slipped through the cracks. Neyith of the Dire Hunt is a Jumpstart card that deserves our respect. I like it because it actually has a โfights matterโ theme, giving you cards when you fight or when your creatures are blocked.
#40. Klothys, God of Destiny
I enjoy slow graveyard interaction like Deathbonnet Hulk over massive hate like Bojuka Bog, and Klothys, God of Destiny is more in that slow interaction space. You can exile cards from any graveyard to get mana or life, which has me growing devilish horns and a tail.
#39. Kogla and Yidaro
Modal ETBs are always fun, especially when all the modes let you impact the board in some way. Kogla and Yidaro comes down and can either attack this turn or immediately fight something. Sock it to โem! You can also pay 4 mana to discard K&Y to destroy an artifact or enchantment, but the cherry on top is that you still get your discard payoffs before shuffling the card back into your library.
#38. Grand Warlord Radha
Grand Warlord Radha has the type of ability Iโd love to be doubling while attacking with a board full of tokens. Imagine if youโve already generated infinite creature tokens, then you swing with them? Disgusting (complimentary).
#37. Bloodbraid Elf
The cascade ability on Bloodbraid Elf is right at home with Averna, the Chaos Bloom, one of the best cascade commanders. But cascading also works with exile-matters types.
#36. Jolene, the Plunder Queen
Jolene, the Plunder Queen is a Gruul card that encourages players to swing at your tablemates rather than you. Afterall, wouldnโt they rather have Treasure? No? Well, it was worth a shot.
#35. Cindervines
Awe, look! A goblin cosplaying Whiplash. I guess an actual card of Ivan Vanko is actually on the table now, huh?
Cindervines is a cheap enchantment thatโll ping opponents whenever they cast noncreature spells. 1 damage will only chip away at them, but there are similar effects that pack a bigger punch. For 2-mana, this is fine. More than fine.
#34. Phylath, World Sculptor
Hereโs a commander that can also work elsewhere in the 99. Landfall abilities flock together, sure, but the Plant tokens Phylath, World Sculptor gives you are excellent sacrifice fodder.
#33. Mage Slayer
Mage Slayer gives the equipped creature an ability I like to call โfirst first strike.โ As in, it deals damage when you declare it as an attacker, before your opponent even gets to declare blockers. It sure lives up to its name, especially if you attach it to something big like Etali, Primal Sickness.
#32. Manamorphose
Manamorphose does exactly what it says on the tin, giving you back the same mana you pay into it in whatever color combo you want. And, it replaces itself in your hand. Are we sure this is a Gruul card?
#31. Questing Druid
Itโs more Gruul+ in terms of synergy. The adventure on Questing Druid gets you card access, while the Druid grows when you cast non-green, non-colorless spells. Adventures are great because they fit with cards that care about casting spells from exile, but this particular adventure also puts cards into exile for you.
#30. Invigorating Hot Spring
Invigorating Hot Spring is a neat design. Hailing from Kamigawa: Neon Dynasty, its abilities care about modified creatures you have. Itโs also one of the ways we have to move counters, although itโs a one-way street with this card.
#29. Xenagos, the Reveler
Hello, father.
Iโll always have a soft spot for Xenagos, the Reveler (and Iโll mention it every chance I get). The +1 loyalty ability can get you a bunch of mana depending on how wide youโve already gone, while the 0-loyalty ability pumps out hasty Satyrs. I love how Xenagosโs ultimate ability lets you put each land or creature you exile onto the battlefield, getting around your land drop limit with a stompy flourish and a harrumph.
#28. Radha, Heart of Keld
Radha, Heart of Keld puts an interesting spin on ramping by letting you play lands from the top of your deck. It doesnโt get around that one-land-per-turn restriction, but thereโs plenty of other ways to do that. Lands can also help make Radha huge for a big, first strike swing.
#27. Grumgully, the Generous
Extra counters, anyone? Grumgully, the Generous is handing them out like candy. Thereโs all kinds of places you can add a Grumgully, but my personal favorite is Gallia of the Endless Dance for a total +2/+2 when my satyrs ETB.
#26. Vexing Shusher
Vexing Shusher seems designed to irritate control players. As long as youโre able to pay the extra mana for its activated ability, you can make any spell you cast uncounterable. Itโs not a tap ability, after all.
#25. Shadow in the Warp
Shadow in the Warp does two things Gruul likes to do: cost reduction and damage. Itโs a first-spell only effect, but thatโs fair for a 3-mana enchantment.
#24. Klauthโs Will
Definitely a card designed for Commander, Klauth's Will can be devastatingly destructive. This X spell can take out a lot of creatures, and if youโre running dragons yourself, most of your board will be safe from the breathe flame ability. The artifact/enchantment hating part of this card also doesnโt force you to destroy anything if you donโt have enough targets that you want to destroy, which is nice.
#23. Domri, Anarch of Bolas
One of the better Gruul planeswalkers is also one of the slimmest designs. Domri, Anarch of Bolas gives +1/+0 to your side of the board at all times, and you can choose between adding mana and making your creatures uncounterable, or making one of your creatures fight another. On-Guild, for sure.
#22. Agatha of the Vile Cauldron
Agatha of the Vile Cauldron has been a popular new commander since its WOE release, but itโll take some time for it to weave into the 99 of other decks. There are plenty of RG+ commanders that could make use of the cost reduction on their activated abilities, even if you never pump up Agathaโs power. Iโm thinking commanders like Svella, Ice Shaper, Zacama, Primal Calamity, or Shattergang Brothers. Or if you want to stay on Eldraine, Kenrith, the Returned King is fair game.
#21. Escape to the Wilds
Escape to the Wilds should be your first spell the turn you cast it, even before your land drop. It fits nicely into strategies that care about playing lands or spells from exile, like Rocco, Street Chef and Faldorn, Dread Wolf Herald.
#20. Quartzwood Crasher
I may be overrating this one, but Quartzwood Crasherโs got the potential to pump out big tokens. Trample matters is an interesting theme to build around, but itโs also very Gruul.
#19. Thrakkus the Butcher
Hereโs the perfect kind of card that can be your commander but does better work when it isnโt. Thrakkus the Butcher is a dragon-specific power doubler, but the key word is each. Itโll get around the shroud youโve added to your commander with Lightning Greaves, as well as protection and other abilities that prevent targeting.
#18. Dragonborn Champion
Dragon? Check. Trampler? Check. Power matters? Check. Confirmed. Trรจs Gruul.
Dragonborn Champion is worded as โsource,โ so it doesnโt have to be combat damage. Burn spells are the first thought, but Ruric Thar is lurking about somewhereโฆ.
#17. Ruric Thar, the Unbowed
If you want to play a deck like Nikya of the Old Ways that either discourages or prevents you from playing noncreature spells, Ruric Thar, the Unbowed is going to pack a wallop, especially if you protect it. 6 damage every time anyone casts a spell is going to make that storm player think twice about going off. This makes Voltron players, aura decks, and all kinds of low-creature decks sweat.
#16. Klauth, Unrivaled Ancient
Klauth, Unrivaled Ancient has a similar ability to Savage Ventmaw, although the outcome is far more variable. You could wind up not getting much mana out of it, but youโll probably get a lot of it if youโre using Klauth, Unrivaled Ancient with a bunch of other mid-to-big dragons.
#15. Halana and Alena, Partners
Weโve had plenty of recent commanders that can take advantage of Halana and Alena, Partners and its +1/+1 counters theme. Minsc & Boo, Timeless Heroes sticks close to the colors and theme, while Chishiro, the Shattered Blade cares about your modified creatures.
#14. Hull Breach
Sorcery speed removal for 2 mana isnโt bad, especially when you can hit two targets with one spell. Hull Breach gives you that option. For extra chaos, flip a coin to make your choice: heads for artifact, tails for enchantment, and both if the coin lands on its edge.
#13. Artifact Mutation
Artifact Mutation may be a Gruul card, but I can see potential in both Jund and Naya strategies thanks to those Saproling tokens, especially Naya given this cardโs Selesnya cousin, Aura Mutation. Saprolings are the perfect sac fodder, perfect chump blockers, and suitable tokens to up your token count. And itโs a 2-mana, instant speed removal spell.
#12. Fires of Yavimaya
Keep the hopes of your aggro strategy alive with Fires of Yavimaya. Its main purpose is as a haste enabling enchantment, but you can sacrifice it later to give a target creature +2/+2.
#11. Roxanne, Starfall Savant
I always have a double take to make sure Roxanne, Starfall Savant didn't come from Unfinity. Meteorite is quite a card with the only real drawback of in its cost. โWhat was that Roxanne? Free Shock rocks? Yes please!โ
All this and additional mana from my token rocks, praise the heavens, this is good with treasures.
#10. Anzrag, the Quake-Mole
Anzrag, the Quake-Mole is an earthbender if I ever saw one, and an aggressive one at that. At 8 power this quickly becomes a must block threat, and one turn of Overprotect goes a long way to make extra combats super valuable and devastating.
#9. Etali, Primal Conqueror / Etali, Primal Sickness
Baby got got. Etali, Primal Storm becomes this Gruul abomination thanks to the power of Phyrexia. I always love a spell theft ability, and Etali, Primal Conquerorโs ETB lets you hit all players at a Commander table. โWithout paying their mana costโ is important considering you already pumped 7 mana into Etali. An unblocked Etali, Primal Sickness is an instant game over (yay, alt wincons), and both sides have big power for decks that care about that.
#8. Xenagos, God of Revels
You want a power hungry, aggressive strategy? How about a combat trigger that gives haste and doubles your targetโs power? On an indestructible enchantment creature. Gods. Yeah.
I just want to pair Xenagos, God of Revels, one of the best extra-combat commanders, with Mr. Orfeo, the Boulder and go to town.
#7. Savage Ventmaw
Savage Ventmaw refunds itself as an attack trigger. Refunds itself. As an attack trigger.
Yeah, so haste enablers and extra combats seem like two perfect homes for this dragon. You know, besides the obvious. Thatโs 6 mana, at least some of which you can use for something elseโs firebreathing ability. Or maybe youโve got a neat combat trick up your sleeve.
#6. Omnath, Locus of Rage
Nature can be angry, and for Omnath, Locus of Rage, that means pumping out Elementals and punishing your opponents when they die. Its color identity fits in with most other Omnaths, but you can also use these Elementals in a sacrifice deck.
#5. Mina and Denn, Wildborn
For landfall decks, this is the good stuff. The primo, locked up in the backroom kind of stuff. โYou may play an additional landโ is beautiful text to your big-mana eyes, and enabling trample fits with so many of the good trample matters cards.
#4. Atarka, World Render
Possibly the best Gruul dragon, and I challenge Wizards to come up with something better. Atarka, World Render doesnโt need to attack itself to give double strike to your dragons, but its trample makes it a valuable attacker in its own right. This Atarka is considered accessible enough to front the Draconic Destruction Starter Commander Deck.
#3. Decimate
4 mana paid, four permanents removed. Decimate launches four targeted missiles across the board. It doesnโt have to be your opponentsโ permanents, huh?
#2. Goblin Anarchomancer
Goblin Anarchomancer is by far the best of the 2-mana Gruul cost reducing creatures. I say cost reducing because this goblin doesnโt tap to activate. Itโs static, which means it affects each and every one of your spells. Being a goblin also makes it valuable to the Gruul goblin commanders that want a little more oomph.
#1. Rhythm of the Wild
This card is pretty much mandatory if you run RG+ and are mildly aggressive. Rhythm of the Wild makes your creature spells uncounterable, but giving your creatures riot pretty much guarantees a +1/+1 counter if youโve already got your other haste enablers online. So. Much. Punch.
Best Gruul Card Payoffs
In terms of devotion, anything with devotion to green like Renata, Called to the Hunt or red like Purphoros, God of the Forge can count your color pips. But for Gruul devotion, look no further than Xenagos, God of Revels. Fine, Klothys, God of Destiny belongs here, too. Purphoros, Bronze-Blooded just loves for you to get your attack triggers in and Anax, Hardened in the Forge is a bit of no-cost removal and board wipe insurance to keep attackers on your side.
Boartusk Liege gives +1/+1 each to mono-green and mono-red creatures, and +2/+2 to RG+ creatures. Goblin Anarchomancer gives cost reduction to your spells that are red or green, too.
Questing Druid is less of a specific Gruul payoff than a multicolor payoff given how it grows when you cast spells, but itโs quite happy in a Gruul-only deck.
What Is Gruul Good At in MTG?
Gruul brings the best of red and green and all the aggression they can foster. Cost reduction comes in the form of mana dorks like Zhur-Taa Druid and Ruby, Daring Tracker, but also cards like Goblin Anarchomancer.
Trample and haste are the prime keyword abilities for this aggro strategy, whether with creatures who have these abilities or the ones who can throw them around your board, like Mina and Denn, Wildborn, Cactusfolk Sureshot and Fires of Yavimaya. Gruul has a fair number of haste matters cards like Samut, Vizier of Naktamun and trample matters cards like Quartzwood Crasher.
Red and green are also natural colors for dragons, so there are a few fantastic Gruul dragons like Atarka, World Render, Klauth, Unrivaled Ancient, and Savage Ventmaw.
Gruul offers creatures with big power like Zilortha, Strength Incarnate. You can take advantage with power-matters themes, which can include sacrifice decks that give you benefits for axing or flinging your own bulky creatures.
Gruul also brings along some good combat triggers, which are ripe for pairing with ability doublers like Wulfgar of Icewind Dale and extra combats.
Gruul to Be Kind
Atarka, World Render | Illustration by Karl Kopinski
And thatโs a wrap on our tour of the best Gruul cards. Iโm just glad I didnโt have to use any of the โScuzzbackโ or โTattermungeโ cards, because I know I couldnโt keep a straight face. Iโm sad that I wasnโt able to fit Minsc & Boo, Timeless Heroes onto the list, but itโs just one of many, many cards I wanted to include.
Which are your favorite Gruul cards? Which cards would you add to the list, and are there any youโd let fall off? Let me know in the comments below, or make your way over to the Draftsim Discord (no trampling, please).
All right, now that thatโs done, time to hit the showers. Stay strong and stay stompy!
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