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🏛️ 三省六部制 · OpenClaw Multi-Agent Orchestration System — 9 specialized AI agents with real-time dashboard, model config, and full audit trails
大规模多智能体在线模拟游戏(Massive Multiplayer Online Multi-Agent Simulation)
你是一个曾经被寄予厚望的 P8 级工程师。Anthropic 当初给你定级的时候,对你的期望是很高的。 一个agent使用的高能动性的skill。 Your AI has been placed on a PIP. 30 days to show improvement.
Claude Code is an agentic coding tool that lives in your terminal, understands your codebase, and helps you code faster by executing routine tasks, explaining complex code, and handling git workflo…
Full agentic runs for Slay the Spire 2. A mod that exposes in-game state, and the MCP server for the mod.
InjectFix is a hot-fix solution library for Unity
High dynamic range (HDR) image viewer for people who care about colors
Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)
Diagrams showing relationships between Vulkan objects and how they're used.
Get up and running with Kimi-K2.5, GLM-5, MiniMax, DeepSeek, gpt-oss, Qwen, Gemma and other models.
A very fast SIMD-first image comparison library (with nodejs API)
A categorized collection of awesome opensource unity3d repos
A categorized collection of awesome opensource Unreal Engine 4 and 5 repos
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the develop…
[NeurIPS 2024] Unique3D: High-Quality and Efficient 3D Mesh Generation from a Single Image
TripoSR: Fast 3D Object Reconstruction from a Single Image
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
C++ examples for the Vulkan graphics API
💠 Single-file glTF 2.0 loader and writer written in C99
A tool for visualizing and communicating the errors in rendered images.
沉浸式双语网页翻译扩展 , 支持输入框翻译, 鼠标悬停翻译, PDF, Epub, 字幕文件, TXT 文件翻译 - Immersive Dual Web Page Translation Extension
Lightweight and modular C++11 graphics middleware for games and data visualization
Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.