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A collection of information and shaders showcasing from basic to advanced usage of MSDF (Multi-channel signed distance fields) for text rendering.
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
mockersf / bvh2d
Forked from svenstaro/bvhA fast BVH using SAH in rust
A parser for the '.map' file format used by Quake 1 & 2 as well as Half-Life 1, implemented using the nom parsing framework.
My enhancements to Lode's Computer Graphics Tutorial : Raycasting
Remove unused Rust dependencies with this one weird trick!
Visualize, query, and stream to train on multimodal robotics data.
A curated list of Rust code and resources.
Comparing performance of Rust math libraries for common 3D game and graphics tasks
Recipes for avoiding bounds checks in Rust, without unsafe!
An adapter for enabling Rayon-based concurrency on the Web with WebAssembly.
The testing ground for the future of portable SIMD in Rust
A crate to help you go wide. By which I mean use SIMD stuff.
Statistics-driven benchmarking library for Rust
Optimizer and compiler/toolchain library for WebAssembly
Drop-in replacement for std::time for Wasm in browsers
Modern, lightweight and efficient 2D level editor
📦✨ your favorite rust -> wasm workflow tool!
guignardt / rs-tiled
Forked from mapeditor/rs-tiledReads files from the Tiled editor into Rust