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UIEffect is an open-source package that allows you to intuitively apply rich UI effects directly from the Inspector or via code. Combine various filters, such as grayscale, blur, and dissolve, to d…
Unity implementation of Dual Filtering Blur (or Dual Kawase Filtering Blur) with approximated linear radius scale parameter
Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.
Unity package for versions 2022.3 and Unity 6 and above. Adds support to render volumetric lighting for both the main and additional lights in URP. Compatible with URP render graph in Unity 6 and a…
Unity package for Unity 6. Adds support for planar reflections in Shader Graph. Compatible only with URP
Full source-code for Amplify Occlusion plugin for Unity
Screen Space Reflection for Unity URP (Universal Render Pipeline).
UniVRM is a gltf-based VRM format implementation for Unity. English is here https://vrm.dev/en/ . 日本語 はこちら https://vrm.dev/
Arcade Car Physics - Vehicle Simulation for Unity3D
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Physically Based Sky and Precomputed Atmospheric Scattering for Unity URP (Universal Render Pipeline).
Lightning-fast and Zero Allocation Tween Library for Unity.
Collection of tileable procedural textures such as: cellular noise, fbm, voronoi, perlin and other.
Unity remaster of the classic Sponza scene.
Smart camera tools for passionate creators
A Lightweight, Flexible, Powerful Shader GUI System for Unity.
Screen Space Global Illumination for Unity URP (Universal Render Pipeline).
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
Additional tools for Visual Effect Artists
Repository for EOS Plugin for Unity, bringing the functionality of Epic Online Services to the Unity Game Engine.
ECS multiplayer racing sample to showcase using Unity Entities and netcode with best practices
A collection of smaller Bitesize samples to educate in isolation features of Netcode for GameObjects and related technologies.
Experimental implementation of contact shadows for Unity.