A CGA-based roguelike targeting any DOS PC.
This game is being created as part of the 2025 DOSember Game Jam. It's a roguelike written in Turbo Pascal that takes advantage of the CGA's semi-documented 160x100, 16 color text 'graphics' mode.
Descend 30 floors into the dungeon, defeat Megalith, take the orb and return it to the surface. Pretty straightforward, but the graphics mode is novel...
The goal is to run on just about anything PC related. Specifically, the targeted specs are:
- IBM PC/XT class or better
- 640KB RAM (though if possible, I'd like to keep it under 512KB)
- CGA adapter.
- PC speaker
TBD