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Welcome to GR00T Whole-Body Control (WBC)! This is a unified platform for developing and deploying advanced humanoid controllers. This includes: Decoupled WBC models used in NVIDIA Isaac-Gr00t, Gr0…
Official implementation of paper "PhyMotion: Structured 3D Motion Reward for Physics-Grounded Human Video Generation"
CLI proxy that reduces LLM token consumption by 60-90% on common dev commands. Single Rust binary, zero dependencies
AI Agent Assistant & development framework that integrates lots of IM platforms, LLMs, plugins and AI feature, and can be your openclaw alternative. ✨
Skills for Real Engineers. Straight from my .claude directory.
Coding agent for DeepSeek models that runs in your terminal
Physical contact plays a critical role in hand and object grasping. By estimating desirable contact then optimizing the hand pose to achieve it, ContactOpt improves the accuracy and realism of esti…
🪨 why use many token when few token do trick — Claude Code skill that cuts 65% of tokens by talking like caveman
[CVPRW 2024] Official Implementation of "in2IN: Leveraging individual Information to Generate Human INteractions".
[ICCV2025] SIMS: Simulating Stylized Human-Scene Interactions with Retrieval-Augmented Script Generation
一个基于nano banana pro🍌的原生AI PPT生成应用,迈向真正的"Vibe PPT"; 支持上传任意模板图片;上传任意素材&智能解析;一句话/大纲/页面描述自动生成PPT;口头修改指定区域、一键导出可编辑ppt - An AI-native slides generator based on nano banana pro🍌
The repo is finally unlocked. enjoy the party! The fastest repo in history to surpass 100K stars ⭐. Join Discord: https://discord.gg/5TUQKqFWd Built in Rust using oh-my-codex.
WiLoR: End-to-end 3D hand localization and reconstruction in-the-wild
Code for "CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objects", NeurIPS 2025
Official implementation of Kimodo, a kinematic motion diffusion model for high-quality human(oid) motion generation.
An implementation of components of the IK Rig as described by Alexander Bereznyak
SOMA BVH to humanoid robot motion retargeting library built with Newton and NVIDIA Warp
[ICLR 2026] π^3: Permutation-Equivariant Visual Geometry Learning
[CVPR 2026] EmbodMocap: In-the-Wild 4D Human-Scene Reconstruction for Embodied Agents
[CVPR 2025] PICO: Reconstructing 3D People In Contact with Objects
Estimate vertex-level 3D human-scene and human-object contacts across the full body mesh
ForeHOI: Feed-forward 3D Object Reconstruction from Daily Hand-Object Interaction Videos
[ICLR 2026] Official Implementation for Paper "Joint Optimization for 4D Human-Scene Reconstruction in the Wild"