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Version 1.4.1 · Manual revision 2026-05-10
By Rick Christy (grymmjack) · github.com/grymmjack/DRAW · MIT License
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Ch. 01 🎬 Introduction & Setup
What DRAW is, how to install it, and a 5-minute UI tour. -
Ch. 02 🖌️ Core Drawing Fundamentals
Brush, dot, lines, shapes, polygons, fills, spray and eraser. -
Ch. 03 🎨 Color & Palette Mastery
FG/BG, color picker, mixer, 56 built-in palettes, palette ops. -
Ch. 04 📚 Layer System Deep Dive
64 layers, opacity, 19 blend modes, groups, symbols. -
Ch. 05 ✂️ Selection & Clipboard
Marquee, freehand, wand, copy/cut/paste, stroke selection. -
Ch. 06 🔄 Transforms & Image Adjustments
Flip, rotate, scale, transform overlay, color correction. -
Ch. 07 📝 Text System
Fonts, rich text, text layers, character mode. -
Ch. 08 📐 Grid, Symmetry & Drawing Aids
4 grid geometries, 3 symmetry modes, angle snap, crosshair. -
Ch. 09 🪄 Custom Brushes & Drawer Panel
Capture, transform, recolor, 30-slot drawer, dithering. -
Ch. 10 💾 File I/O & Export
Open/save, the.drawformat, 9 export formats, sprite extraction. -
Ch. 11 🖥️ Canvas & View Controls
Zoom, pan, preview window, tile mode, reference image. -
Ch. 12 ⚙️ UI Customization & Settings
Settings dialog, theming, panel docking. -
Ch. 13 🔊 Audio — Music & Sound Effects
SFX bank, tracker music, customization. -
Ch. 14 🔍 Pixel Art Analyzer
Find and fix orphans, jaggies, banding, pillow shading, doubles. -
Ch. 15 🖼️ Reference Image & Import
Tracing, oversized image import, Aseprite/PSD support. -
Ch. 16 ⌨️ Keyboard Shortcuts & Command Palette
200+ commands at your fingertips. -
Ch. 17 ↩️ Undo, Redo & History
The unified history system, text-local undo, fearless experimentation. -
Ch. 18 🎓 Real-World Pixel Art Workflows
Game sprites, tileable textures, isometric, mandalas, ANSI art. -
Ch. 19 💡 Tips, Tricks & Advanced Techniques
10 time-savers, advanced layer techniques. -
Ch. 20 📋 Appendix — Quick Reference
Full cheat sheet, 56 palettes, 19 blend modes.
This manual is the companion reference to the DRAW pixel art editor. It mirrors the structure of the upcoming 55-episode video tutorial series and walks you from "I just installed DRAW" through real-world pixel-art workflows, advanced layer techniques, and the quirky touches that only DRAW offers — like exporting your artwork as runnable QB64 source code.
You can read it cover-to-cover, jump to any chapter from the Table of Contents, or use it as a quick-reference once you know your way around. Every chapter ends with practical exercises and every keyboard shortcut you'll see in the manual is also listed in the appendix and the live CHEATSHEET.md.
- 🎨 Pixel artists moving from DPaint / Aseprite / ProMotion who want a free open-source alternative.
- 🎮 Game developers who need fast sprite, tile, and palette workflows with deep export options.
- 💻 QB64-PE / QBasic enthusiasts who appreciate that the whole editor and its native export format is QB64 code.
- 🆕 Newcomers to pixel art who want a guided walkthrough rather than a feature dump.
| Convention | Meaning |
|---|---|
Ctrl+S |
Press the keys together. On macOS, Ctrl is ⌘ Cmd unless the manual says otherwise. |
B |
Press a single key (no modifier). |
[ ] |
Brackets around a key reference (often used for brush size keys). |
| Click / Right-click / Middle-click | Mouse buttons L / R / M. |
| Drag | Press and hold the left mouse button while moving. |
| 🎯 Goal | What you'll be able to do after the section. |
| 🎨 Try it | A short, practical exercise. |
| 💡 Tip | Something useful but optional. |
| Something that commonly trips people up. |
docs/
├── MANUAL.md ← this cover + master TOC
└── MANUAL/
├── 01-introduction.md … 20-appendix.md
├── SCREENSHOTS.md ← capture checklist for missing visuals
└── images/ ← captured screenshots + placeholder.svg
If you are reading this on GitHub, every chapter link above will jump straight to the rendered chapter file. If you are reading offline in VS Code, open the Markdown preview (Ctrl+Shift+V) on this file and the entire manual is one click away.
DRAW and this manual are open source. If you find a mistake, or want to add a workflow, please open an issue or pull request on the GitHub repository. Thank you for reading — now go make something pixelated.
— grymmjack
- 01 - Introduction
- 02 - Drawing Fundamentals
- 03 - Color Palette
- 04 - Layers
- 05 - Selection Clipboard
- 06 - Transforms Adjustments
- 07 - Text
- 08 - Grid Symmetry
- 09 - Brushes Drawer
- 10 - File Io
- 11 - Canvas View
- 12 - Settings
- 13 - Audio
- 14 - Analyzer
- 15 - Reference Import
- 16 - Shortcuts
- 17 - History
- 18 - Workflows
- 19 - Tips
- 20 - Appendix