-
UC San Diego
- La Jolla Shores, California
-
17:40
(UTC -07:00) - https://haodong2000.github.io
- @haodongli00
- in/haodongli00
Highlights
- Pro
Stars
Official implementation of AsymFlow, pi-Flow, GMFlow
【ICML 2026】GemDepth: Geometry-Embedded Features for 3D-Consistent Video Depth
[CVPR 2026 Oral] Pixel Diffusion Transformers for Image Generation
A feed-forward 3D foundation model for reconstructing scenes from streaming data
[CVPR 2026 Highlight] Offical code for- NERFIFY: A Multi-Agent Framework for Turning NeRF Papers into Code
Unified Codebase for Advanced World Models.
The best-benchmarked open-source AI memory system. And it's free.
Generative World Renderer: an AI-native Renderer for Games and Virtual Worlds. 面向游戏与虚拟世界的AI原生渲染引擎
Official, Anthropic-managed directory of high quality Claude Code Plugins.
Claude Code is an agentic coding tool that lives in your terminal, understands your codebase, and helps you code faster by executing routine tasks, explaining complex code, and handling git workflo…
Seen2Scene takes an incomplete real-world 3D scan and generates a complete, coherent 3D scene using visibility-guided flow matching — trained directly on real-world data.
The repo is finally unlocked. enjoy the party! The fastest repo in history to surpass 100K stars ⭐. Join Discord: https://discord.gg/5TUQKqFWd Built in Rust using oh-my-codex.
Curated list of AutoResearch use cases with optimization traces and open source implementations
SynCity: Training-Free Generation of 3D Worlds
An unofficial and simplified implementation of SIGGRAPH 2025 best paper nominate: CAST: Component-Aligned 3D Scene Reconstruction from an RGB Image, working in progress
[CVPR 2025] MIDI: Multi-Instance Diffusion for Single Image to 3D Scene Generation
[3DV 2026] "SceneGen: Single-Image 3D Scene Generation in One Feedforward Pass"
你是一个曾经被寄予厚望的 P8 级工程师。Anthropic 当初给你定级的时候,对你的期望是很高的。 一个agent使用的高能动性的skill。 Your AI has been placed on a PIP. 30 days to show improvement.
[RSS 2026] Causal video-action world model for generalist robot control
Code Implementation of "WorldCam: Interactive Autoregressive 3D Gaming Worlds with Camera Pose as a Unifying Geometric Representation"
Official codebase for Fast-WAM: Do World Action Models Need Test-time Future Imagination?
Seoul World Model: Grounding World Simulation Models in a Real-World Metropolis