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JTRP : Unity HDRP ToonShading Render Pipeline (Preview)
Path creation asset for Unity game development
All the Samples that work with MonoGame
an unity mmo demo, base on ecs(game play), xlua(ui)
Garnet is a remote cache-store from Microsoft Research that offers strong performance (throughput and latency), scalability, storage, recovery, cluster sharding, key migration, and replication feat…
Code-based UI library for development menus for Unity
Public release of the Unity Royale project. All of the assets are redistributable.
a list of curated opensource Unity packages for future proof Game Developers
MauiReactor is a MVU UI framework built on top of .NET MAUI
A .NET ascii/ansi console engine written in C# for MonoGame and SFML. Create your own text roguelike (or other) games!
✨🐠The most original game on Earth: Match3 - in Unity!✨🐟
Gameplay-Ability-System For Unity
The missing pieces for Unreal's PCG. Graph theory, advanced pathfinding, spatial ops, filtering, asset management, and more.
ORCA / RVO2 Implementation for Unity — Multithreaded using the job system.
This project is the implementation of FernRP Package, Include NPR/PBR.
参考Genshin的GamePlay框架,包括战斗、解谜、怪物AI、剧情,持续开发中