Stars
Rust implementation of UI using OpenHPSDR Protocols 1 and 2
Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.
High level Rust bindings for Illumination Research’s Nodal Scene Interface – ɴsɪ.
🦀 A Rust implementation of the Ray Tracing In One Weekend series 🦀
Rust implementation of Peter Shirley's "Ray Tracing in One Weekend"
Image to prompt with BLIP and CLIP
A polyphonic, 2 oscillator synth for teensy 4.0 using an i2s codec for sound output.
C++ Audio Plug-in Framework for desktop, mobile, xr and web
Polyphonic Digitally Controlled Oscillator (DCO) controlled by Raspberry Pi Pico PIO
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
seedbox installation script for Ubuntu and Debian systems
📚 Learn to write an embedded OS in Rust 🦀
A developing physically-based offline renderer written in C++.
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.