Stars
FFT-based ocean-wave rendering, implemented in Godot
Tessendorf FFT based ocean waves and buoyancy in Godot 4 using compute shaders
A real-time dynamic water simulation with object interaction made entirely within the Godot Engine.
Godot - Realistic Water Shader
A Blender add-on to integrate our assets natively in the asset browser
COLMAP - Structure-from-Motion and Multi-View Stereo
Addon to import different photogrammetry formats into Blender
A collection of pre-trained, state-of-the-art models in the ONNX format
A single file C++ header-only PEG (Parsing Expression Grammars) library
Free Face Tracking Module for facial motion capture in Blender
Polygon Clipping and Offsetting - C++, C# and Delphi
a programming library with geometric algorithms
High-performance moving least squares material point method (MLS-MPM) solver. (ACM Transactions on Graphics, SIGGRAPH 2018)
High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.
OptCuts, a new parameterization algorithm, jointly optimizes arbitrary embeddings for seam quality and distortion. OptCuts requires no parameter tuning; automatically generating mappings that minim…
ONNX Runtime: cross-platform, high performance ML inferencing and training accelerator
1 min voice data can also be used to train a good TTS model! (few shot voice cloning)
Metric depth estimation from a single image
Utility functions to convert between various color spaces in GLSL
Stable Diffusion web UI