Stars
Protocol Buffers - Google's data interchange format
Animated sprite editor & pixel art tool (Windows, macOS, Linux)
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
A fast JSON parser/generator for C++ with both SAX/DOM style API
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
Industry-standard navigation-mesh toolset for games
Piccolo (formerly Pilot) – mini game engine for games104
PUER(普洱) Typescript. Let's write your game in UE or Unity with TypeScript.
Open Source codebase of the game Overgrowth by Wolfire Games LLC
Simple and powerful Unity3d game workflow! 简单、高效、高度工业化的商业级unity3d 工作流。
huatuo是一个特性完整、零成本、高性能、低内存的近乎完美的Unity全平台原生c#热更方案。 Huatuo is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotfix
export framebuffer, GBuffer or any RenderTextures from Unity to file. supported format: png, exr, gif, webm, mp4
Lightweight Game Engine/Framework in C++17 with WYSIWYG Editor. Experimental C# bindings.
Cross platform LAN File transfer application built with Qt C++ framework
Path finding algorithms for RTS-games implemented with C++ (A*, JPS, Wall-tracing)
A test bed application developed as part of my Master's thesis project at The Guildhall at SMU. https://www.smu.edu/guildhall