Stars
- All languages
- AngelScript
- Assembly
- AutoHotkey
- Batchfile
- Bikeshed
- C
- C#
- C++
- CSS
- Clojure
- D
- Dart
- Dockerfile
- Elixir
- Emacs Lisp
- Fennel
- GDScript
- GDShader
- GLSL
- Go
- HTML
- Haskell
- Haxe
- Janet
- Java
- JavaScript
- Jupyter Notebook
- Kotlin
- LLVM
- Lua
- MDX
- Makefile
- Markdown
- Nim
- PowerShell
- Python
- Ruby
- Rust
- Scala
- Shell
- SourcePawn
- Swift
- TeX
- Tree-sitter Query
- TypeScript
- Vala
- Vim Script
- Vue
- Zig
Flexible and sleek fuzzy picker, LSP symbol navigator, and more. inspired by Zed.
A Neovim plugin that provides VSCode-style side-by-side diff rendering with two-tier highlighting (line + character level) using VSCode's algorithm implemented in C.
Create Blender geometry nodes with python script
✨ Properly preview Particles in the Godot Editor.
C# source generators for the Godot Game Engine
Neovim Unreal Engine Support (Neovim and Unreal Engine plugin)
poly-hammer / BlenderTools
Forked from EpicGamesExt/BlenderToolsBlender addons that improve the game development workflow between Blender and Unreal.
💥 Blazing fast terminal file manager written in Rust, based on async I/O.
This plugin provides a 3D dynamic pathfinding system for use with Unreal Engine 4. It's primarly designed for Flying AI creatures based in dynamic or procedural worlds that need to solve complex pa…
A basic setup for using Epic's Gameplay Ability System.
Extend and customize some part the Unreal Editor using Blueprints. The plugin comes with some basic tools samples.
The missing pieces for Unreal's PCG. Graph theory, advanced pathfinding, spatial ops, filtering, asset management, and more.
Simple Unreal Engine project showcasing how to link custom HLSL shaders into unreal engine.
Plotlars is a Rust library designed to facilitate the integration between the Polars data analysis library and Plotly library.
Feature-packed real-time debugging toolkit for Godot Engine.
Rust reflection, serialization, deserialization, pretty printing, etc. — the last proc macro you should need
A multiplayer game about paranoia and chaos on a space station. Remake of the cult-classic Space Station 13.
The C++ and GDScript profiler for GodotEngine games
FFT-based ocean-wave rendering, implemented in Godot
Steam Sockets Multiplayer Peer for Godot 4 via GDExtension
FMOD Studio GDExtension bindings for the Godot game engine
Wwise Integration for the Godot Engine
Immersive spatial audio extension for Godot, using Valve's SteamAudio
Create and manage game settings in the Godot Engine.