- Germany
- @marco_pleines
Stars
🤗 LeRobot: Making AI for Robotics more accessible with end-to-end learning
Modalities, a PyTorch-native framework for distributed and reproducible foundation model training.
A proxy server for multiple ollama instances with Key security
RF-DETR is a real-time object detection and segmentation model architecture developed by Roboflow, SOTA on COCO and designed for fine-tuning.
A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.
The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement …
Unity C# reference source code.
StarCraft II Client - protocol definitions used to communicate with StarCraft II.
Segment Anything in High Quality [NeurIPS 2023]
Official repository for the Jammo character from the Mix and Jam channel!
A simple, easy, customizable Gymnasium environment for trading.
Deep Reinforcement Learning Framework done with PyTorch
Challenging Memory-based Deep Reinforcement Learning Agents
An easy to use PyTorch to TensorRT converter
[NeurIPS'21 Outstanding Paper] Library for reliable evaluation on RL and ML benchmarks, even with only a handful of seeds.
OpenAI Baselines: high-quality implementations of reinforcement learning algorithms
Environment generation code for the paper "Emergent Tool Use From Multi-Agent Autocurricula"
Clean baseline implementation of PPO using an episodic TransformerXL memory
Baseline implementation of recurrent PPO using truncated BPTT
Implementation of the Gated Transformer XL with PPO to create a Starcraft 2 A.I
Repository for most of the code from my YouTube channel