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Godot-WFC-Csharp

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This is a wave function collapse implementation for Godot in C#.

Please refer to Examples on how to use. basically you need 2 tile maps. one to create a new map on (target) and one to use as a sample on how the tiles are used (sample).

Features:

  • Create map based on a sample
  • Differnt match levels are possible (through changing MATCH_RADIUS)
  • Multi-threading
  • Possibility based tile placement
  • Fail correction
  • Has a base generator class that can be expanded for your use
  • 2D and 3D generation
  • Currently has built in support for TileMap2D and GridMap( 2D or 3D )

To Do:

  • Chunk-based multithreading

made with Godot v4.2.1

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This is a wave function collapse inplementation for godot in C#.

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