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Personal hobby project to experiment with various rendering techniques.

C++ 742 35 Updated Aug 5, 2025

Asset Cooker is a build system aimed at game assets, for custom engines. It's FAST! It leverages Windows' USN journals to robustly track which files change, and only cook what needs to be cooked.

C++ 427 19 Updated Sep 22, 2025

Intel® Graphics Optimized Temporal Anti-Aliasing (TAA)

C++ 127 17 Updated Jan 3, 2023

Mesh optimization library that makes meshes smaller and faster to render

C++ 7,055 595 Updated Dec 18, 2025

Master thesis project about hair rendering at Utrecht University

C++ 13 1 Updated Jul 28, 2020

my dx12 playground

C++ 583 82 Updated Feb 1, 2023

AMD compute-based tiled lighting sample based on DirectX 11

C++ 72 19 Updated Sep 8, 2016

🤖🖌️ Generate photo-realistic textures based on source images or (soon) PBR materials. Remix, remake, mashup! Useful if you want to create variations on a theme or elaborate on an existing texture.

Python 742 33 Updated Apr 9, 2023

A lightweight text editor written in Lua

Lua 8,072 365 Updated Sep 20, 2023

Fast single source file BC7/BPTC texture encoder with perceptual metric support

C++ 155 10 Updated Apr 24, 2023

A state-of-the-art software occlusion culling system

C++ 299 32 Updated Oct 25, 2021

Animation Compression Library

C++ 1,496 124 Updated Nov 26, 2025

Mitsuba 2: A Retargetable Forward and Inverse Renderer

C++ 2,062 264 Updated Aug 22, 2022

A simple D3D12 example demonstrating how to use Intel Tier 1 Variable Rate Shading

C++ 24 9 Updated Jan 3, 2024

Debugging tools for Direct3D-based software

JavaScript 99 20 Updated May 20, 2024

Easy to integrate memory allocation library for Direct3D 12

C++ 933 107 Updated Nov 30, 2025

A DX12 application for testing the ability of GPU's to overlap execution of dispatch and draw calls

C++ 104 8 Updated Nov 11, 2018

A simple D3D12 sample demonstrating how to use white and blue noise to eliminate color banding.

C++ 27 2 Updated Apr 14, 2020

Dual Quaternion and Dual Quaternion Skinning tutorial

C++ 69 8 Updated May 24, 2019

The sample for the GPU Pro 6 article on volumetric explosions.

C++ 50 11 Updated Dec 24, 2014
JavaScript 916 59 Updated Feb 17, 2015

Cross platform shader system for HLSL, GLSL, Metal and SPIR-V.

Python 353 11 Updated Sep 2, 2025

Utility to sign DXIL code after compilation

C++ 22 5 Updated Feb 18, 2019

A barebones sample application to get you jump started with DirectX Raytracing (DXR)!

C++ 409 54 Updated Jan 27, 2020

This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

C++ 3,455 819 Updated Dec 18, 2025
C++ 11 2 Updated May 21, 2017

DirectX 12 light culling technique featured in GPU Pro 7

C++ 98 9 Updated May 21, 2017

HBAO+

C++ 226 24 Updated Apr 29, 2021

Optimal Transport for Dummies - Code, slides and article

C++ 33 9 Updated May 29, 2017
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