Stars
Personal hobby project to experiment with various rendering techniques.
Asset Cooker is a build system aimed at game assets, for custom engines. It's FAST! It leverages Windows' USN journals to robustly track which files change, and only cook what needs to be cooked.
Intel® Graphics Optimized Temporal Anti-Aliasing (TAA)
Mesh optimization library that makes meshes smaller and faster to render
Master thesis project about hair rendering at Utrecht University
AMD compute-based tiled lighting sample based on DirectX 11
🤖🖌️ Generate photo-realistic textures based on source images or (soon) PBR materials. Remix, remake, mashup! Useful if you want to create variations on a theme or elaborate on an existing texture.
Fast single source file BC7/BPTC texture encoder with perceptual metric support
A state-of-the-art software occlusion culling system
Mitsuba 2: A Retargetable Forward and Inverse Renderer
A simple D3D12 example demonstrating how to use Intel Tier 1 Variable Rate Shading
Debugging tools for Direct3D-based software
Easy to integrate memory allocation library for Direct3D 12
A DX12 application for testing the ability of GPU's to overlap execution of dispatch and draw calls
A simple D3D12 sample demonstrating how to use white and blue noise to eliminate color banding.
Dual Quaternion and Dual Quaternion Skinning tutorial
The sample for the GPU Pro 6 article on volumetric explosions.
Cross platform shader system for HLSL, GLSL, Metal and SPIR-V.
A barebones sample application to get you jump started with DirectX Raytracing (DXR)!
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
DirectX 12 light culling technique featured in GPU Pro 7
Optimal Transport for Dummies - Code, slides and article