- Chelmsford, UK or Aachen, DE
- http://ziks.net/
- @ziks@mastodon.gamedev.place
Highlights
- Pro
Stars
CounterStrikeSharp allows you to write server plugins in C# for Counter-Strike 2/Source2/CS2
CS2 implementation of retakes. Based on the version for CS:GO by Splewis.
Bot battle server for https://github.com/Metapyziks/lost-cities
A worms-inspired artillery game for s&box with randomly generated levels.
downloads and installs mods from NexusMods and Thunderstore, single-click mod updates. working, but not finished!
Unity level design plugin that adds support for Quake .MAP / Half-Life .RMF / Source .VMF, Q1 HL1 .WAD textures, and .FGD export.
shuffle neutral buildings and flip player buildings randomly for Great Western Trail, the board game
Post Processing Stack
LiveSplit Autosplitter for Spelunky 2
A simple HTN planner based around the principles of the Builder pattern.
Documentation that simply works
Adds skins over the player via bone merging to the player model.
Open source reimplementation of GTA San Andreas game engine in Unity
Fixes threat / aggro display on unit frames in ElvUI-TBC (which you can get here: https://github.com/ElvUI-TBC/ElvUI)
Resumes generated using the GitHub informations
A simple header-only lexer that can produce token streams for languages with C-like syntax, written in orthodox C++.
TES3MP / TES3MP
Forked from OpenMW/openmwMultiplayer for OpenMW, a reimplementation of The Elder Scrolls 3: Morrowind's engine.
Click your way through the core of the earth
OpenRW "Open ReWrite" is an un-official open source recreation of the classic Grand Theft Auto III game executable
A wrapper around VMFInstanceInserter, enabling the use of func_instances in Quake maps.