PaperTS is a Paper Minecraft plugin that enables you to write Minecraft server plugins in TypeScript, running on the Node.js JavaScript engine via Javet. It provides a runtime environment for TypeScript modules, allowing you to leverage the power and flexibility of JavaScript/TypeScript for Minecraft server development. Node.JS runtime is downloaded at runtime, the plugins install it from Javet Official Depedencies, you may verify if your platform is supported.
- TypeScript/JavaScript Plugin Support: Write Minecraft plugins in TypeScript or JavaScript and run them directly on your Paper server.
- Automatic Module Loading: Scans the plugin's data folder for modules (directories with a
package.json), initializes, and starts them automatically. - Node.js Environment: Provides a Node.js-like environment using Javet's NodeRuntime.
- Event and Command Registration: Exposes APIs for registering/unregistering Bukkit events and commands from TypeScript.
- Hot Reloading: Modules can be released and reloaded without restarting the server.
- On server start, PaperTS scans its data folder for subdirectories containing a
package.jsonfile. - For each module, it reads the
mainfield inpackage.jsonto find the entry script. - The entry script is executed in a Node.js runtime, with access to PaperTS APIs for interacting with the server.
- Modules can register event handlers and commands using the provided global
PaperTSobject.
-
Install PaperTS: Place the PaperTS plugin JAR in your server's
pluginsfolder. -
Create a Module:
- In the
plugins/PaperTSfolder, create a new directory for your module (e.g.,my-plugin). - Add a
package.jsonfile with amainfield pointing to your entry script (e.g.,index.js). - Write your TypeScript/JavaScript code and compile it to JavaScript if needed.
- In the
-
Example
package.json:{ "name": "my-plugin", "main": "index.js" } -
Example
index.js:class ServerModule { constructor() { console.log("My plugin has been loaded!"); } public handlePlayerJoin(event) { // Handle player join event event.player.sendMessage(event.player.name, "Welcome to the server!"); } public helloCommand(sender, args) { sender.sendMessage("Hello from PaperTS!"); } } const server = new ServerModule(); PaperTS.registerEvent( org.bukkit.event.player.PlayerJoinEvent, server.handlePlayerJoin.bind(server), ); PaperTS.registerCommand( "hello", "Says hello to the player", "/hello", "", [], server.helloCommand.bind(server), );
-
Start your Paper server. PaperTS will automatically load your module. You can reload the modules any time using the
/paperts reloadcommand.
The root for the imports of node modules is the root of the working directory, so if your directory structure is like this:
my-plugin/
├── package.json
├── src/
│ └── index.ts
├── dist/
│ └── index.js
└── node_modules/
└── some-node-module/
PaperTS will look for modules in my-plugin directory, you may need to adjust the require functiion if you want to import scripts from diferents paths that the root of the module. The required function is already modified with the following code to allow importing the java classes:
const Module = require("module");
const originalRequire = Module.prototype.require;
Module.prototype.require = function () {
if (arguments.length === 1 && typeof arguments[0] === "string" && (arguments[0].startsWith("org.") || arguments[0].startsWith("java.") || arguments[0].startsWith("net.") || arguments[0].startsWith("com."))) {
return javet.package[arguments[0]];
}
return originalRequire.apply(this, arguments);
};According to the Javet wiki, Javet guesses the get and set methods. For example, getName() turns into name, and setName(value) becomes name = value. So, when using these methods, you should use the property-like syntax. For example, instead of calling player.getName(), you should use player.name. Similarly, to set a value, use the assignment syntax like player.name = "NewName".
The following global API is available in your TypeScript/JavaScript code:
import { Event } from "org.bukkit.event";
import { CommandSender } from "org.bukkit.command";
import { PersistentDataContainer } from "org.bukkit.persistence";
import { List } from "java.util";
import { Runnable } from "java.lang";
import { JavaPlugin } from "org.bukkit.plugin.java";
declare namespace PaperTS {
export function registerEvent<T extends Event>(
eventClass: { new (...args: any[]): T },
listener: (event: T) => void,
): void;
export function registerCommand(
name: string,
description: string,
usageMessage: string,
permission: string,
aliases: string[],
executor: (sender: CommandSender, args: string[]) => void,
): void;
export function getPersistentContainerString(
key: string,
container: PersistentDataContainer
): string;
export function hasKeyPersistentContainer(
key: string,
container: PersistentDataContainer
): boolean;
export function setPersistentContainerString(
key: string,
value: string,
container: PersistentDataContainer
): void;
export function getJavaPlugin(): JavaPlugin;
export function createRunnable(runnable: () => void): Runnable;
}To register events, use the PaperTS.registerEvent method. You can pass the event class and a callback function that will be executed when the event is triggered.
export class ServerModule {
public handlePlayerJoin(event) {
console.log(`Player ${event.player.name} has joined the server!`);
}
}
const server = new ServerModule();
PaperTS.registerEvent(
org.bukkit.event.PlayerJoinEvent,
server.handlePlayerJoin.bind(server),
);To register commands, use the PaperTS.registerCommand method. You can specify the command name, description, usage message, permission, aliases, and an executor function that will handle the command execution.
class ServerModule {
public command(sender, args) {
console.log(`Command executed by ${sender.displayName()} with args: ${args.join(", ")}`);
}
}
const server = new ServerModule();
PaperTS.registerCommand(
"commandname",
"Command description",
"/commandname <args>",
"command.permission",
["alias1", "alias2"],
server.command.bind(server),
);Using bind is necessary when passing methods as callbacks to ensure the correct context (this) is maintained.
To use TypeScript, you can set up a tsconfig.json in your module directory:
{
"compilerOptions": {
"incremental": true,
"module": "commonjs",
"esModuleInterop": true,
"strict": true,
"outDir": "./dist",
"forceConsistentCasingInFileNames": true,
"skipLibCheck": true,
"typeRoots": [
"node_modules/paperts-java-ts-bind",
"node_modules/@types"
]
},
"include": [
"src/**/*"
]
}Install the necessary depedencies in your module directory:
npm install --save github:MetlHedd/java-ts-bind#1.20-R0.1-SNAPSHOTYou can substitute the version, with another version of the paperts-java-ts-bind package, if you want to use a different version. You can also request another version by opening an issue on this repository.
Then, you can write your TypeScript code in the src directory and compile it to JavaScript in the dist directory.
Your package.json should look like this:
{
"main": "dist/index.js",
"scripts": {
"build": "bun build ./src/index.ts --outdir=./dist --target=node --format=cjs --external=org.* --external=com.* --external=net.* --external=io.* --external=java.* --external=javet.* --watch"
},
"dependencies": {
"bun": "^1.2.19",
"paperts-java-ts-bind": "github:MetlHedd/java-ts-bind#1.21.4-R0.1-SNAPSHOT",
"typescript": "^5.8.3",
"@types/node": "^24.0.15"
}
}Then you can use npm run build to bundle your TypeScript code into a single JavaScript file that can be run by PaperTS.
Example index.ts:
import { Event } from "org.bukkit.event";
import { PlayerJoinEvent } from "org.bukkit.event.player";
import { CommandSender } from "org.bukkit.command";
declare namespace PaperTS {
export function registerEvent<T extends Event>(
eventClass: { new (...args: any[]): T },
listener: (event: T) => void,
): void;
export function registerCommand(
name: string,
description: string,
usageMessage: string,
permission: string,
aliases: string[],
executor: (sender: CommandSender, args: string[]) => void,
): void;
}
export class ServerModule {
constructor() {
// This constructor is called when the module is loaded
console.log("My plugin has been loaded!");
}
public handlePlayerJoin(event: PlayerJoinEvent) {
// Handle player join event
event.player.sendMessage(event.player.name, "Welcome to the server!");
}
public helloCommand(sender: CommandSender, args: string[]) {
sender.sendMessage("Hello from PaperTS!");
}
}
const server = new ServerModule();
PaperTS.registerEvent(
PlayerJoinEvent,
server.handlePlayerJoin.bind(server),
);
PaperTS.registerCommand(
"hello",
"Says hello to the player",
"/hello",
"",
[],
server.helloCommand.bind(server),
);PaperTS supports internationalization (i18n) through the Node.js runtime, enabling it may lead to more compatible behavior with some Node.js modules. To enable i18n, create a folder name node-icu in the data folder of the plugin (normally plugins/PaperTS/node-icu) and place the ICU data files there. You can download the ICU data files from any actions run of the Javet repository. The plugin will automatically detect the presence of the node-icu folder and enable i18n support.
You can use the following commands to manage your PaperTS modules:
/paperts reload: Reloads all modules./paperts reload <module>: Reloads a specific module./paperts list: Lists all loaded modules./paperts unload <module>: Unloads a specific module./paperts load <module>: Loads a specific module.
PaperTS uses Javet to embed the V8 engine and Node.js runtime. The plugin manages engine pools, working directories, and exposes a Globals API for event and command management.
Build with Gradle:
./gradlew buildThe output JAR will be in app/build/libs/.
Contributions are welcome! Please open issues or pull requests for bug fixes, features, or documentation improvements.
Some projects that inspired PaperTS: