Lists (12)
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Godot Engine – Multi-platform 2D and 3D game engine
FlatBuffers: Memory Efficient Serialization Library
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Yoga is an embeddable layout engine targeting web standards.
Valdi is a cross-platform UI framework that delivers native performance without sacrificing developer velocity.
Empower the Web community and invite more to build across platforms.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
Bringing Characters to Life with Computer Brains in Unity
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
Industry-standard navigation-mesh toolset for games
从零编写游戏引擎教程 Writing a game engine tutorial from scratch
Simple and powerful Unity3d game workflow! 简单、高效、高度工业化的商业级unity3d 工作流。
Unity Performance Tuning knowledge book
游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D客户端,客户端含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。
A multi-platform support c++11 library with focus on asio (asynchronous socket I/O) for any client applications.
UnrealCSharp, based on .NET 10 (Mono), is a C# programming plugin for UE.
Maybe the world's fastest logging library. Lightweight & industrial-grade, battle-tested in Honor of Kings. C++/Java/C#/Kotlin/TS, Unity/Unreal/HarmonyOS. 可能是全球最快的日志库——轻量级且工业级,源自《王者荣耀》,支持多语言多平台
LeanCLR is a lean, cross-platform implementation of the Common Language Runtime (CLR).
Flexbox layout support for Unity UI using the Yoga layout engine
A game engine based on Direct3D 12, C++17, and .NET 9 for learning purposes.
A modern, high-performance, cross-platform, data-driven 2D game engine built with C++20 and .net 9.