Starred repositories
libraries and utilities for sampling hardware performance counters
A utility library for application developers to sample Arm Immortalis GPU or Arm Mali GPU performance counters.
Automatic conservative mesh occluder generation by box filling
a comprehensive collection of video game tech analysis resources
Easy to integrate Vulkan memory allocation library
RTXGI-DDGI Implementation with Unity (2022.3.17f1c1-URP14.0.9)
Unity Graphics - Including Scriptable Render Pipeline
A WebDriver server for iOS and tvOS
Unreal Engine Sky Atmosphere Rendering Technique
Supervisor process control system for Unix (supervisord)
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
Graphics API Capture and Replay Tools for Reconstructing Graphics Application Behavior
Termux - a terminal emulator application for Android OS extendible by variety of packages.
Renderdoc.dll injector base on SeanPesce/d3d11-wrapper
🚨️ ugit helps undo git commands. Your damage control git buddy. Undo from 20+ git scenarios.
Performance Studio tool integration with C# scripting for the Unity game engine.
Sources for Arm Streamline's gator daemon, part of Arm Mobile Studio suite of performance analysis tools
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.