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A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
Volumetric clouds in WebGL (Three.js) following "Nebus, Evolved" by Andrew Schneider at Guerrilla Games
Solutions to exercises and problems from "Introduction to Algorithms", Fourth Edition by Thomas H. Cormen, Charles E. Leiserson, Ronald L. Rivest and Clifford Stein
A Demo project for Apache Kafka on Flask
Literature references for “Designing Data-Intensive Applications”
Assignment Repo for GAMES101 with code refactoring and additional features.
A path tracer implementation based on assignment 7 of GAMES-101
A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
GPU Physically Based Renderer (CUDA Base) [2022]
Toy path tracer for my own learning purposes (CPU/GPU, C++/C#, Win/Mac/Wasm, DX11/Metal, also Unity)
Lightweight controller library for JavaScript.
Samples for CUDA Developers which demonstrates features in CUDA Toolkit
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
🔋 Batteries included template for using React Three Fiber (R3F) with NextJS
my own implementation of the WCSPH, DFSPH and PBD fluid solvers using CUDA and C++
Wakatime Weekly Metrics on your Profile Readme.
Virtual whiteboard for sketching hand-drawn like diagrams
An online avatar generator just for fun | 一个纯前端实现的头像生成网站
⚡ Dynamically generated stats for your github readmes
An awesome README template to jumpstart your projects!
Yet Another PDF Chatbot (Also see my ChatPDF repo)
Piccolo (formerly Pilot) – mini game engine for games104
Curated coding interview preparation materials for busy software engineers
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2