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Managed C# abstraction of GameNetworkingSockets library by Valve Software
An automatic, real-time dual-grid tileset system for Godot
Templates for microservice architecture. Nimble Microservice Framework contains two modules. The first with OpenIddict and the second without OpenIddict. Templates are built on ASP.NET Core platfor…
A curated list of Multiplayer Game Network Programming Resources
Distributed server for social and realtime games and apps.
BCrypt.Net - Bringing updates to the original bcrypt package
Game Server configurado para ser escalável, seguindo fortemente os princípios SOLID. Este servidor foi projetado para jogos multiplayer.
Lite reliable UDP library for Mono and .NET
A lightweight dependency injection framework developed by Grove Games for .NET and Godot
BRMW is a free open source entity-relationship database modeling tool. We're working to make learning database modeling simple and accessible for everyone.
Zero encoding extreme performance binary serializer for C# and Unity.
Converts RPG Maker autotiles to Godot format
A Godot 4 plugin for autotile templates and terrain bit editing
Imagine placing this component in any scene representing a projectile in your video game, and it is ready for action. It provides common functionalities for standard projectiles now in C#.
Project to apply my knowledge in Golang. It consists of a social messaging network project.
Package validator implements struct field validations
Animated sprite editor & pixel art tool (Windows, macOS, Linux)
Package gorilla/mux is a powerful HTTP router and URL matcher for building Go web servers with 🦍
A powerful 2D projectile system module for Godot!
I Created Project in Godot Engine 2D using C# Language. Using external lib GTweens for mananger of tweens.
A convention-based object-object mapper in .NET.
Repositório do curso de .NET MAUI ministrado por Elias Ribeiro.
Godot Engine – Multi-platform 2D and 3D game engine
Intersect provides a complete game development suite for creating 2d mmorpgs with no programming experience required!