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Pull requests: MonoGame/MonoGame
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Fix file drag-and-drop path truncation on Windows DirectX
#9135
opened Dec 13, 2025 by
hactazia
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Refactor Game class and cleanup method descriptions
Blocked
#9117
opened Nov 23, 2025 by
Ch3shireDev
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Refactored Matrix.CreateBillboard for better readability
#9045
opened Oct 10, 2025 by
rds1983
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Add PowerStatus API. Useful for laptops and portable gaming devices.
#8975
opened Aug 28, 2025 by
CartBlanche
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Add Property to ignore custom FBX Axis rotation
Blocked
#8963
opened Aug 24, 2025 by
dellis1972
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Specifying culture to use when serializing value types in MonoGame
#8950
opened Aug 8, 2025 by
Lucasharskamp
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Dotnet Wasm aot Prototype
Help Wanted
Needs Testing
Needs to be tested to see if the issue is still present
#8888
opened Jul 10, 2025 by
IrishBruse
•
Draft
[WIP] Attempt to improve the 3D Model Animation import
#8756
opened May 12, 2025 by
dellis1972
•
Draft
Point struct scalar multiplication/division operators
#8745
opened May 3, 2025 by
not-phoeniix
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Fixed Matrix.GetHashCode() implementation
Blocked
.NET runtime
Related to the .NET runtime, NativeAOT/PublishAOT, or BRUTE
#8489
opened Sep 12, 2024 by
itsBuggingMe
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Update to Faster math conversions
Blocked
.NET runtime
Related to the .NET runtime, NativeAOT/PublishAOT, or BRUTE
#8392
opened Jun 18, 2024 by
Doprez
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Added pooling for Texture2D.PlatformGetData
Blocked
.NET runtime
Related to the .NET runtime, NativeAOT/PublishAOT, or BRUTE
#8384
opened Jun 14, 2024 by
Nebulaxin
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fix: query GL_MAX_SAMPLES before setting multisampling hint
#8087
opened Oct 30, 2023 by
pandinocoder
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