Starred repositories
Godot Engine – Multi-platform 2D and 3D game engine
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
🔍 A Hex Editor for Reverse Engineers, Programmers and people who value their retinas when working at 3 AM.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Official Transmission BitTorrent client repository
💻 C++ Functional Terminal User Interface. ❤️
Matter (formerly Project CHIP) creates more connections between more objects, simplifying development for manufacturers and increasing compatibility for consumers, guided by the Connectivity Standa…
TattieBogle Xbox 360 Driver (with improvements)
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
C/C++/ObjC language server supporting cross references, hierarchies, completion and semantic highlighting
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
A modern port of Turbo Vision 2.0, the classical framework for text-based user interfaces. Now cross-platform and with Unicode support.
Open-source repository of Orbiter Space Flight Simulator