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The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs and CPUs via OpenCL. Free for non-commercial use.

C++ 4,990 455 Updated Mar 24, 2026
C++ 6 Updated Apr 18, 2026

Layered material shader node plugin for Arnold in Maya [2023]

C++ 4 1 Updated Aug 20, 2023

A Basic Call Recorder for rooted Android devices

Kotlin 2,700 155 Updated Apr 3, 2026

YSM models I collected from various sources, free to use. Please join YSM discord server if have any question:

2,667 334 Updated Apr 12, 2026

Real-Time Rendering Framework

C++ 3,140 592 Updated Jan 7, 2025

An explorative shaderpack for Minecraft: Java Edition

GLSL 510 26 Updated Apr 15, 2026

Atmosphere rendering based on precomputed table.

C++ 35 6 Updated Jan 6, 2019

This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".

C++ 1,036 135 Updated Oct 5, 2025

Based on Microsolf:MiniEngine https://github.com/Microsoft/DirectX-Graphics-Samples/tree/master/MiniEngine

C++ 7 2 Updated Oct 18, 2025

NVIDIA Real-time Denoising (NRD) library

HLSL 754 70 Updated Apr 16, 2026

FidelityFX Super Resolution 2

C 2,071 208 Updated Aug 26, 2023

Mitsuba renderer main repository

C++ 1,103 329 Updated Sep 11, 2023

CUDA implementation of a linear bounding volume hierarchy (LBVH).

Cuda 14 1 Updated Apr 17, 2026

A utility class which adds a way to include external files in a shader file.

C++ 68 6 Updated Jul 1, 2024

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

C++ 5,061 1,210 Updated Sep 3, 2023

This demo provides examples of how to use RTCore APIs, including using them to create reflection effects and draw triangles.

C++ 21 11 Updated Jul 12, 2022

Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU

C++ 1,101 196 Updated Mar 10, 2024

A toy physically based GPU path tracer (C++/OpenGL/GLSL)

C++ 2,046 199 Updated Feb 9, 2024

Stable Diffusion web UI

Python 162,429 30,279 Updated Mar 2, 2026

效果更好的补帧软件,显存占用更小,是DAIN速度的10-25倍,包含抽帧处理,去除动漫卡顿感

Python 3,487 180 Updated May 28, 2023

A simple Monte Carlo path tracer based on assignment 7 of GAMES101 originally, accelerated by C++ multithreading or CUDA.

C++ 92 9 Updated Apr 6, 2024

An Awesome Visual Path Tracer. 可视化路径追踪渲染器

C++ 96 3 Updated Jul 18, 2022

Single Image to 3D using Cross-Domain Diffusion for 3D Generation

Python 5,359 435 Updated Mar 14, 2025

贴吧 Lite

4,294 362 Updated Feb 17, 2024

A server software reimplementation for a certain anime game.

Java 16,750 4,350 Updated Mar 4, 2026
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