Stars
The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs and CPUs via OpenCL. Free for non-commercial use.
Layered material shader node plugin for Arnold in Maya [2023]
A Basic Call Recorder for rooted Android devices
YSM models I collected from various sources, free to use. Please join YSM discord server if have any question:
An explorative shaderpack for Minecraft: Java Edition
This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".
Based on Microsolf:MiniEngine https://github.com/Microsoft/DirectX-Graphics-Samples/tree/master/MiniEngine
CUDA implementation of a linear bounding volume hierarchy (LBVH).
A utility class which adds a way to include external files in a shader file.
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
This demo provides examples of how to use RTCore APIs, including using them to create reflection effects and draw triangles.
Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
Stable Diffusion web UI
效果更好的补帧软件,显存占用更小,是DAIN速度的10-25倍,包含抽帧处理,去除动漫卡顿感
A simple Monte Carlo path tracer based on assignment 7 of GAMES101 originally, accelerated by C++ multithreading or CUDA.
Single Image to 3D using Cross-Domain Diffusion for 3D Generation
A server software reimplementation for a certain anime game.