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Community-contributed instructions, agents, skills, and configurations to help you make the most of GitHub Copilot.
Context engineering is the new vibe coding - it's the way to actually make AI coding assistants work. Claude Code is the best for this so that's what this repo is centered around, but you can apply…
Effortlessly extract information from unstructured data with this library, utilizing advanced AI techniques. Compose AI in customizable pipelines and diverse sources for your projects.
A large repository of Atari ST (and family) source code
Convert any text to a graph of knowledge. This can be used for Graph Augmented Generation or Knowledge Graph based QnA
The easiest, and fastest way to run AI-generated Python code safely
Cross-platform Amiga emulator with a slight focus on gaming, but also with solid support for productivity apps including just-in-time (JIT) compilation.
An abstraction layer over the C64 SID, providing basic operaitons to define instruments. These can then be used to compose tunes in a classic sequencer style.
C64 Turbo Assembly project for working with the SID chip
C64 SID sound editor + player written in 6510 assembly
Simple C64 SID Player in ASM/C for CC65
This repository contains my first Commodore 64 game in assembly...Please take a look at the README file for details.
In short PCUAE runs: All the Carousel variations on TheC64, TheVic20, TheC64mini - you get to see all the other games as if you bought e.g. a PAL model from the UK when you would normally by NTSC A…
Supernatural, a Commodore64 game by Georg Rottensteiner and Trevor Storey. A step by step analysis of the game.
Commodore 64 sprite multiplexer based on code by Lasse Öörni (available at http://cadaver.github.io)
An implementation of smoothly scrolling a character-based screen on a Commodore 64
C64 Development Environment for Visual Studio Code