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Rust reflection, serialization, deserialization, pretty printing, etc. — the last proc macro you should need
About the book "Writing for Developers: Blogs That Get Read," which is all about writing more compelling engineering blog posts. By Piotr Sarna & Cynthia Dunlop.
Modern, beginner-friendly 3D and 4D Rubik's cube simulator
A shield for the Arduino Mega that can back up video game cartridges.
Homemade CNC as found on my YouTube channel.
Muunsyr / dactyl-manuform
Forked from abstracthat/dactyl-manuformFork of the Dactyl-Manuform keyboard chassis project containing changes more specific to my needs.
A 3D printed, Solderless Hot Swap Socket to build keyswitch matrixes
Astrophotography control software for khyperia's setup
We all know Rust's trait system is Turing complete, so tell me, why aren't we exploiting this???
A high-performance, concurrent, content-addressable disk cache, with support for both sync and async APIs. 💩💵 but for your 🦀
Runtime for executing procedural macros as WebAssembly
Wraps around a futures::task::Spawn and adds diagnostics to it
Delegation of trait implementations via procedural macros
Starter project for Flutter plugins willing to access native and synchronous rust code using FFI
A thread pool for isolating blocking I/O in async programs
An extension for VS Code that visualizes data during debugging.
std::cell::RefCell with more useful error messages.
❤️ Awesome Flutter Tips and Tricks ❤️
"Freedom from syn": Proc macro tools for operating on token trees
manage cargo cache (${CARGO_HOME}, ~/.cargo/), print sizes of dirs and remove dirs selectively
An RSpec inspired minimal testing framework for Rust.