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A Neovim plugin that provides VSCode-style diff rendering with two-tier highlighting (line + character level) in side-by-side and inline layouts, using VSCode's algorithm implemented in C.
A declarative, reactive UI system with first-class state machines, spring physics animations, and GPU-accelerated rendering
Cycle-tracking garbage collector library for Rust
A fantasy console for making PS1-era 3D games. Integrated tools, software renderer, runs in browser and natively.
A data-driven game engine, demo game, and developer tooling for creating interactive fiction / text adventure games.
Simple profiler scopes for wgpu using timer queries
Character Generator based on Universal-LPC-Spritesheet
A simple and easy-to-use library for interacting with the Ollama API.
Cross-platform and non-web GUI library for 🦀 Rust powered by 🎨 Skia.
Fluent Syntax Highlighting for vim/neovim
Markdown-first CMS for bloggers, minimalists and startups. Open Source alternative to Medium, Mailchimp and Substack - https://markdown.ninja
Turso is an in-process SQL database, compatible with SQLite.
A networking library to make multiplayer games for the Bevy game engine
A top down, fast paced, objective based, PvP game, written in Rust, using the Bevy game engine.
A staticly typed, highly portable programming language that can target Lua, LuaJIT, Luau and alternative runtimes.
Augment the TypeScript compiler to support extended functionality
Rust API for Flecs: A Fast and Flexible Entity Component System (ECS)
My curated list of projects using bevy in production, preferably with a company or a business model in mind.
Run Rust files and expressions as scripts without any setup or compilation step.
RenderDoc is a stand-alone graphics debugging tool.
An experimental cross-platform graphical user interface (GUI) crate for Rust.