- Guangzhou, China
-
09:17
(UTC -12:00) - https://neozng.github.io/
Highlights
- Pro
Stars
Warp is an agentic development environment, born out of the terminal.
Pre-indexed code knowledge graph, auto syncs on code changes, for Claude Code, Codex, Gemini, Cursor, OpenCode, AntiGravity, Kiro, and Hermes Agent — fewer tokens, fewer tool calls, 100% local
HoloMotion: A Foundation Model for Whole-Body Humanoid Control
Humanoid-Gym: Reinforcement Learning for Humanoid Robot with Zero-Shot Sim2Real Transfer https://arxiv.org/abs/2404.05695
Resolving of the Ubisoft La Forge Animation dataset onto a common skeleton
An orchestrated sub agent dev team powered by claude code
A configuration framework that enhances Claude Code with specialized commands, cognitive personas, and development methodologies.
This repository implements teleoperation of the Unitree humanoid robot using XR Devices.
MMMimic Studio is a MMD like URDF motion (csv) editor with IK, full based on React.
The open source AI engineering platform for agents, LLMs, and ML models. MLflow enables teams of all sizes to debug, evaluate, monitor, and optimize production-quality AI applications while control…
A Python framework for AI-driven character animation using neural networks.
HUST-3W / GMR_autoik
Forked from YanjieZe/GMR[arXiv 2025] GMR: General Motion Retargeting. Retarget human motions into diverse humanoid robots in real time on CPU. Add IK-CONFIG auto-generation function for humanoid robots.
Provides a ROS 2 control hardware interface for the MuJoCo physics simulator, including plugins for various sensors, RGB-D cameras, and lidar.
High-performance C++ library for multiphysics and multibody dynamics simulations
The ultimate tool for converting STEP file to URDF.
Adversarial skill embeddings for training reusable controllers for physically simulated characters.
URDF-Studio is a web-based visual URDF robot modeler with 3D workspace, structured skeleton/detail/hardware workflows, motor library integration, MuJoCo export, and AI assistance.
Keyframe-based Robot Motion Editor in Browser
Simplified Perpetual Humanoid Control with Pufferlib, CARBS
An open-source, GPU-accelerated physics simulation engine built upon NVIDIA Warp, specifically targeting roboticists and simulation researchers.
Monocular whole-body 3D human pose estimation using the SOMA body model
SOMA BVH to humanoid robot motion retargeting library built with Newton and NVIDIA Warp
ProtoMotions is a GPU-accelerated simulation and learning framework for training physically simulated digital humans and humanoid robots.
Official implementation of Kimodo, a kinematic motion diffusion model for high-quality human(oid) motion generation.