| Area | Key Competencies |
|---|---|
| Artificial Intelligence (AI) | Neural Networks, Computer Vision, Machine Learning Engineering |
| Software Engineering | Systems Architecture, Backend Development, API Design, Scalability |
| User Experience (UX) | UI/UX Design, Interactive Systems, Human-Computer Interaction |
A highly complex, custom Minecraft UHC plugin in Java, inspired by the anime NGNL.
- Designed and implemented 30+ unique character roles with specific abilities and duo mechanics.
- Developed 14 fully-implemented mini-games (Spleef, Chess, Memory, etc.).
- Engineered advanced game phases, including dynamic world management and complex faction/race systems.
Full-stack platform built as sole IT Manager to support 150+ participants.
- Implemented 10,000+ lines of code (Flask backend / JS/Tailwind frontend).
- Engineered a cloud-based dynamic scoring engine with multi-room support.
- Achieved Apache optimization scaling the system from 20 to 150+ concurrent users in one week.
- Maintained zero downtime during the live event.
Python tool for automated detection and extraction of specific character clips from videos.
- Leverages cutting-edge computer vision models: YOLOv8 for object detection and CLIP for fine-grained character identification.
- Built for efficient video processing and AI model training workflows.
| Category | Technologies |
|---|---|
| Languages | Python, Java, JavaScript, C++, Kotlin |
| AI/ML Frameworks | TensorFlow, PyTorch, scikit-learn, YOLO, Hugging Face |
| Web/Backend | Flask, Docker, Apache |
| Tools/Version Control | Git, Google Colab |
| Design/UX | Figma, Adobe Creative Suite |