Stars
Adobe's reference implementation of the OpenPBR BSDF
Advanced Open Source C++ Game Engine with multi-threaded Vulkan rendering
A modern C++17 glTF 2.0 library focused on speed, correctness, and usability
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
Implementations of "Steerable Perlin Noise" as presented at Siggraph 2025
JavaScript bindings for Dear ImGui. Usable with WebGL, WebGL2 and WebGPU
A Resource Compiler in a Single CMake Script
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
A framework for rapid prototyping and development of real-time rendering techniques.
corporateshark / lightweightvk
Forked from facebook/iglLightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics API running on top of Vulkan 1.3.
vierkant is a Vulkan based rendering library written in C++20
Inject Javascript and CSS right from your file system. Think GreaseMonkey for more advanced users.
OBS Studio - Free and open source software for live streaming and screen recording
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
Demo project for Rendering Effects in Godot
A D3D11 application for experimenting with Spherical Gaussian lightmaps
Per-blade grass rendering inspired by "Ghost of Tsushima", implemented in Godot