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Launch Clear Sky #382

@Xottab-DUTY

Description

@Xottab-DUTY

Call of Pripyat engine which we are using wasn't changed too much since Clear Sky.

We can launch it! Lets do this!

Status:

  • Alpha (many bugs, crashes, you can't finish the game)
  • Beta (bugs, crashes, but you can finish the game)
  • Release Candidate (there are minor bugs, from a few to none crashes, game is stable finishable)
  • Release (game is stable)

Tasks:

  • Renderer
    • Don't crash on missing COP functionality. (c7dec85)
    • R2/R3/R4 issues with old/new shadow cascades (d6780cc)
    • R3 issue with mark_msaa_edges.ps (8e07828)
    • Launch R4. (requires COP shaders to work correctly, otherwise expect bugs)
  • Lua Scripting
    • Return deleted script export
  • Main menu
    • Exit
    • Titles
    • Options
    • Load game
  • UI
    • Actor inventory UI
    • PDA
      • Weird background stripes due to ui_pda2_fr2 texture fragments being in different files.
        It was supported in CS, but CUIFrameLineWnd was simplified in COP and this feature was removed. (885e2c1)
      • Nimble's PDA usage tutorial (c36d59e, c7693a6)
    • Elite detector doesn't show artefacts (e1a4a46)
    • Slightly different upgrade system (e2ef829, 2f9bbe5)
    • Return deleted UI functionality and script export
  • Gameplay
    • Monsters inventory (670632a, 3dc9f5a)
    • Clear Sky task system
    • Fix some quest NPCs can't enter their animation smart covers (e.g. Cold, Novikov on Clear Sky base) (52ce001)
    • Few missing features from weapons and probably something else
    • Mutants AI
  • Singleplayer
    • Launch it
    • Finish the game
    • Launch and finish some global mods
      • SRP
      • SRP-Lite
      • OGSM
  • Multiplayer (no full support)
    • Traffic compression unavailable (9f8b4e9)
    • Multiplayer-specific UI works except missing captions from ui_custom_msgs.xml (bb894ad).
      • You have to import ui_custom_msgs.xml from COP yourself.

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