C++ / Lua / Engine Developer
๐ฎ Core systems โข Infrastructure โข Profiling and optimization โข Tooling
๐ฉโ๐ป I'm a Senior C++ Software Developer with 10 years of hands-on experience in various areas: build system and CI/CI, engine core, renderer, gameplay features, game AI, and UI.
๐ก I love writing high-quality code in compliance with the best practices, observing self-organization and limited deadlines.
- Integrating custom middleware/library into your project.
- Do profiling of your game and optimize it.
- Find hard to observe bugs and fix them.
โข๏ธ S.T.A.L.K.E.R. โ I spent 10+ years modding this game and improving it's engine. Were playing it since 2007, which adds 8 more years.
ย โย ย OpenXRay โ Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World.
โ๏ธ Saints Row (2022) โ developing character customization system UI with peers.
โฝ Madden NFL 22 โ developing gameplay features, UI, and telemetry.
๐ฅ Mortal Kombat Mobile and Injustice 2 โ updating Unreal Engine to a newer version, fixing post-merge bugs.
For more information check my LinkedIn.
๐ Focused on engine and game systems architecture, performance optimization.
๐ Currently building Xeyday โ a game engine framework.