Research Scientist at NVIDIA
- Toronto, Canada
- https://www.cs.toronto.edu/~jlucas/
- @james_r_lucas
Highlights
- Pro
Stars
5
stars
written in C++
Clear filter
An Open Source Machine Learning Framework for Everyone
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Python library for creating flow networks and computing the maxflow/mincut (aka graph-cuts for Python)