Research Scientist at NVIDIA
- Toronto, Canada
- https://www.cs.toronto.edu/~jlucas/
- @james_r_lucas
Highlights
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written in Rust
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A markup-based typesetting system that is powerful and easy to learn.
A library for rendering vector shapes using the Bevy game engine
General matrix multiplication of f32 and f64 matrices in Rust. Supports matrices with general strides.
Sound unchecked indexing using “generativity”; a type system approach to indices, pointers and ranges that are trusted to be in bounds.
[Feel free to adopt/fork this repo!] Experimental Rust bindings for BLIS