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Globally Illuminated Voxel Worlds Accelerated with Nested Axis-Aligned Distance Fields

C# 67 6 Updated May 18, 2026

Coop support for kenshi

C++ 216 20 Updated Aug 6, 2026

Collection of Vulkan samples

Python 367 21 Updated Aug 3, 2026

Box3D is a 3D physics engine for games

C 5,912 290 Updated Jul 30, 2026

x86-64 JIT backend for Zig

Zig 37 1 Updated Jul 19, 2026

Zig OpenGL binding generator

Zig 157 22 Updated Jun 7, 2026

Experimental SDL3 GPU examples using zig shaders.

Zig 24 1 Updated Aug 1, 2025

NVIDIA fork of Godot Engine – Multi-platform 2D and 3D game engine

C++ 616 32 Updated Jul 28, 2026

Toolkit for building native desktop apps

Zig 7,242 287 Updated Aug 5, 2026
Odin 258 16 Updated Aug 3, 2026

COD4 Open Source Reimplementation

C++ 402 45 Updated Aug 4, 2026

Performance markers for Tracy Frame Profiler in Zig.

C++ 38 20 Updated Jan 4, 2026

Zig bindings for slang compilation and reflection API

Zig 5 1 Updated Jul 30, 2026

cuda-oxide is an experimental Rust-to-CUDA compiler that lets you write (SIMT) GPU kernels in safe(ish), idiomatic Rust. It compiles standard Rust code directly to PTX — no DSLs, no foreign languag…

Rust 3,030 230 Updated Aug 6, 2026

Quick Ray-Tracing using GLSL ES shaders in two passes.

GLSL 82 3 Updated May 8, 2026

My GBA (Game Boy Advance) experiments

CMake 2 1 Updated Sep 21, 2025

A Sparse Voxel DAG ray caster with OpenGL.

C++ 2 Updated Jun 25, 2026

A C++ library for converting triangle meshes into voxel data using a DDA based algorithm.

C++ 1 Updated Jun 29, 2026

ANSI-C implementation of a subset of the BLAS standard library. Useful as a learning playground for BLAS optimization experimentation.

C 3 Updated Jun 18, 2026

Experimental PlayStation 1 emulator

Zig 119 3 Updated May 22, 2026

Zig bindings and build package for stb_image, stb_image_resize and stb_image_write

C++ 34 24 Updated May 11, 2026

Vulkan Hair Ray Tracer

C++ 9 1 Updated Jan 7, 2026

Zig build package and bindings for https://github.com/ValveSoftware/openvr

Zig 5 4 Updated May 29, 2026

Lock free MPMC channel in under 200 LOC

Zig 30 1 Updated Mar 23, 2026

A hard realtime O(1) allocator for sub-allocating memory regions with minimal fragmentation.

Zig 34 1 Updated Apr 23, 2025

Counter Reading Acquisition Platform - A fork of POOP with macOS support.

Zig 23 2 Updated Jul 14, 2026

Executes a SPIR-V shader/kernel, producing results for given inputs.

C++ 16 3 Updated Aug 5, 2026

NVIDIA RTX Character Rendering SDK

CMake 119 15 Updated Mar 11, 2026

This repository contains a basic, non-blocking WebSocket client written in the Zig programming language. It leverages the xev event loop for asynchronous operations and is able to run non-blocking …

Zig 12 2 Updated Jul 31, 2025

A SPIR-V software interpreter, wrought in Zig-lean of form, steadfast of purpose, and bound to no single GPU nor driver permitting the slowest run of thy shaders and kernels.   Mirror of https://gi…

Zig 4 Updated Jul 4, 2026
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