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- Zig
Globally Illuminated Voxel Worlds Accelerated with Nested Axis-Aligned Distance Fields
Experimental SDL3 GPU examples using zig shaders.
NVIDIA-RTX / godot
Forked from godotengine/godotNVIDIA fork of Godot Engine – Multi-platform 2D and 3D game engine
Performance markers for Tracy Frame Profiler in Zig.
Zig bindings for slang compilation and reflection API
cuda-oxide is an experimental Rust-to-CUDA compiler that lets you write (SIMT) GPU kernels in safe(ish), idiomatic Rust. It compiles standard Rust code directly to PTX — no DSLs, no foreign languag…
Quick Ray-Tracing using GLSL ES shaders in two passes.
My GBA (Game Boy Advance) experiments
A C++ library for converting triangle meshes into voxel data using a DDA based algorithm.
ANSI-C implementation of a subset of the BLAS standard library. Useful as a learning playground for BLAS optimization experimentation.
Zig bindings and build package for stb_image, stb_image_resize and stb_image_write
Zig build package and bindings for https://github.com/ValveSoftware/openvr
A hard realtime O(1) allocator for sub-allocating memory regions with minimal fragmentation.
D-Berg / crap
Forked from andrewrk/poopCounter Reading Acquisition Platform - A fork of POOP with macOS support.
Executes a SPIR-V shader/kernel, producing results for given inputs.
This repository contains a basic, non-blocking WebSocket client written in the Zig programming language. It leverages the xev event loop for asynchronous operations and is able to run non-blocking …
A SPIR-V software interpreter, wrought in Zig-lean of form, steadfast of purpose, and bound to no single GPU nor driver permitting the slowest run of thy shaders and kernels. Mirror of https://gi…