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- Zig
ANSI-C implementation of a subset of the BLAS standard library. Useful as a learning playground for BLAS optimization experimentation.
Zig bindings and build package for stb_image, stb_image_resize and stb_image_write
Zig build package and bindings for https://github.com/ValveSoftware/openvr
A hard realtime O(1) allocator for sub-allocating memory regions with minimal fragmentation.
D-Berg / crap
Forked from andrewrk/poopCounter Reading Acquisition Platform - A fork of POOP with macOS support.
Executes a SPIR-V shader/kernel, producing results for given inputs.
This repository contains a basic, non-blocking WebSocket client written in the Zig programming language. It leverages the xev event loop for asynchronous operations and is able to run non-blocking …
A SPIR-V software interpreter, wrought in Zig-lean of form, steadfast of purpose, and bound to no single GPU nor driver permitting the slowest run of thy shaders and kernels. Mirror of https://gi…
Zig LLDB Type Formatters - Native C++ plugin for debugging Zig programs
A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a physics simulation running at 200Hz, built over 10+ years o…
Waydroid uses a container-based approach to boot a full Android system on a regular GNU/Linux system like Ubuntu.
s&box is a modern game engine, built on Valve's Source 2 and the latest .NET technology, it provides a modern intuitive editor for creating games
Graphic utility used to manipulate objects in 3D for scene editing (commonly called Gizmo).
Lightpanda: the headless browser designed for AI and automation
A cross platform C99 library to get cpu features at runtime.
a Vulkan real-time rendering engine focused on PBR and Ray Tracing (Windows and Linux).
Zigbeat is a bytebeat editor and player built with Zig and Raylib.
Zig build package and bindings for https://github.com/ocornut/imgui and optional extras.
Rust GUI components for building fantastic cross-platform desktop application by using GPUI.