- Stockholm
-
18:18
(UTC +02:00) - https://agulev.com
- @AGulev
- @agulev.com
- @agulev@mastodon.gamedev.place
- https://t.me/AGulev
Anders Elfgren
Srekel
Game designer and programmer from Sweden. Likes to do gamedev related FOSS.
Main projects: Tides of Revival and The Debuginator.
Sweden, Stockholm
Karl Zylinski
karl-zylinski
Empowers Odin gamedevs by creating tools and libraries. Author of "Understanding the Odin Programming Language"
Self-employed Sweden
Andrew Kelley
andrewrk
Lead developer & president of Zig Software Foundation
@ziglang Portland, Oregon
Aras Pranckevičius
aras-p
Code plumber. I worked on Unity game engine (2006-2021). Since 2022 contributing to Blender. Also some games, demoscene, etc.
Kaunas, Lithuania
Glenn Fiedler
gafferongames
Founder of Network Next, Más Bandwidth and Space Game LLC
@networknext @mas-bandwidth @spacegame-llc New York
Eric Lengyel
EricLengyel
(PhD, CS) Creator of Slug Library, Radical Pie, C4 Engine, and Transvoxel algorithm. Author of Foundations of Game Engine Development and PGA Illuminated.
Terathon Software Lincoln CA
Sergei Fedorov
zmij
Server-side C++ software engineer.
Multithreading, async multitasking and template metaprogramming.
@slugkit Belgrade, Serbia
Marius Petcu
dapetcu21
🎮🧑💻 Game and web developer. 🕸Node/React, 🌙Lua, 🤖C++, 📱iOS/macOS. 🎹 Music and 🎭 improv. 🎲 Nerd of all sorts.
@critique-gaming Romania
Sebastian Aaltonen
sebbbi
Building the HypeHype renderer. Previously at Unity and Ubisoft.
Unity Helsinki
Egill Antonsson
EgillAntonsson
My name is Egill Antonsson, born and raised in Reykjavik Iceland.
Me, my wife Jantra and our daughter Soffía now live in Stockholm.
Check out my website.
Resolution Games Stockholm, Sweden
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