VNCCS is NOT just another workflow for creating consistent characters, it is a complete pipeline for creating sprites for any purpose. It allows you to create unique characters with a consistent appearance across all images, organise them, manage emotions, clothing, poses, and conduct a full cycle of work with characters.
Many people want to use neural networks to create graphics, but making a unique character that looks the same in every image is much harder than generating a single picture. With VNCCS, it's as simple as pressing a button (just 4 times).
The character creation process is divided into 5 stages:
- Create a base character
- Clone any existing character
- Create clothing sets
- Create emotion sets
- Generate finished sprites
- Create a dataset for LoRA training (optional)
If you find my project useful, please consider supporting it! I work on it completely on my own, and your support will allow me to continue maintaining it and adding even more cool features!
Find VNCCS - Visual Novel Character Creation Suite in Custom Nodes Manager or install it manually:
- Place the downloaded folder into
ComfyUI/custom_nodes/ - Launch ComfyUI and open Comfy Manager
- Click "Install missing custom nodes"
- Alternatively, in the console: go to
ComfyUI/custom_nodes/and rungit clone https://github.com/AHEKOT/ComfyUI_VNCCS.git
VNCCS requires the following models in ComfyUI. Make sure they are installed in the correct directories:
- Any illustrious based model.
- Should work on any SDXL model, but not tested.
vn_character_sheet_v4.safetensorsDMD2/dmd2_sdxl_4step_lora_fp16.safetensorsvn_character_sheet.safetensorsIL/mimimeter.safetensorsQWEN/all_loras_from_here
SDXL/AnytestV4.safetensorsSDXL/IllustriousXL_openpose.safetensors
bbox/face_yolov8m.ptbbox/face_yolov9c.ptsegm/face_yolov8m-seg_60.pt
sam_vit_b_01ec64.pth
4x_APISR_GRL_GAN_generator.pth2x_APISR_RRDB_GAN_generator.pth
All models must be placed in the standard ComfyUI directories according to their type.
You can download them from my huggingface: https://huggingface.co/MIUProject/VNCCS/tree/main
Open the workflow VN_Step1_QWEN_CharSheetGenerator.
- First, write your character's name and click the ‘Create New Character’ button. Without this, the magic won't happen.
- After that, describe your character's appearance in the appropriate fields.
- SDXL is still used to generate characters. A huge number of different Loras have been released for it, and the image quality is still much higher than that of all other models.
- Don't worry, if you don't want to use SDXL, you can use the following workflow. We'll get to that in a moment.
To begin with, you can use the default poses, but don't be afraid to experiment!
- At the moment, the default poses are not fully optimised and may cause problems. We will fix this in future updates, and you can help us by sharing your cool presets on our Discord server!
- Try to use full body images. It can work with any images, but would "imagine" missing parst, so it can impact results.
- Suit for anime and real photos
Open the workflow VN_Step2_QWEN_ClothesGenerator.
- Clothes helper lora are still in beta, so it can miss some "body parts" sizes. If this happens - just try again with different seeds.
Open the workflow VN_Step3_CharEmotionGenerator for SDXL processing or VN_Step3_QWEN_EmotionStudio for new experemental QWEN emotion generator.
The new Emotion Studio provides a convenient visual interface for managing character expressions.
- Visual Selection: Browse and select emotions from a visual grid instead of text lists.
- Multi-Costume Support: Select one or multiple costumes to generate emotions for all of them in one batch.
- Prompt Styles: Choose between SDXL Style (classic) or QWEN Style (improved) for different generation pipelines.
Select your character, pick the clothes, click on the desired emotions, and run the workflow. The system will generate faces and sheets for every selected combination!
Always use the latest versions of workflows!
Open the workflow VN_Step1_CharSheetGenerator.
Default character sheet lay is in
character_template folder
Initial generation. Raw and imprecise, used for visual identification of the character.
- Match - how much the new character would look like character from initial charsheet. Too low and too high settings are not recommended and will result to unwanted things. Safe to stay in about 0.5, but you can test other values!
Stabilizes the initial generation, bringing it to a common look.
- Blur - blur level for complex cases to help small differences disappear.
- Match - similarity level (0.85 is safe, range 0.4-1.0)
- LoRA trained on character sheet to help with matching things.
Third generation pass using the stabilized character sheet.
- RMBG Resolution - it's very important for great sprites. 1408 - maximum resolution for 8GB VRAM cards! But you can set 1536 if you have better videocard than me. But if you have troubles - you can lower it to 1024 and edit small mistakes manualy. Better resolution - better mask!
Improves character sheet quality by adding details.
- Denoise - strength in settings (safe values 0.4-0.5). More denoise - more details. More details - more inconsistency with small details on character. Stay in balance!
- Seam Fix Mode - to the best results, set to "Half Tile + intersections but this will result in dramatically increased generation time.
Improves face quality.
- Value range: 0.2-0.7 (default 0.65). Higher value - more changes.
Open the workflow VN_Step2_ClothesChanger.
It's similar to the first, but has key differences:
Workflow nodes work the same way as in Character Creator. So, let focus of the nuances of settings:
- Lower match strength means better and more diverse clothing, but the character may look less like themselves
- Higher strength means the node repeats the previous result more
- Find a balance between diversity and consistency
- For complex clothing, look for similar examples on Danbooru for accurate tags
- Complex multi-layered costumes may give unpredictable results
- If the character is generated without clothes, fix the prompt – the model doesn't understand what to draw.
Create as many costumes as you need. All data is saved in ComfyUI/output/VN_CharacterCreatorSuit/YOUR_CHARACTER_NAME, parameters are in the JSON config.
After creating costumes, proceed to emotions.
Open the workflow VN_Step3_EmotionsGenerator.
Step 3: Create Emotion Sets - Deprecated and replaced with EmotionStudio (still available in old_workflows folder)
This step is similar to the previous ones, but focuses on creating emotions for your character.
- Denoise greatly impacts emotion strength but too high values can distort face of character and affect consistency.
After setting the parameters, click "Run".
Emotions will be generated and saved in the ComfyUI/output/VN_CharacterCreatorSuit/YOUR_CHARACTER_NAME/Sheets/spaceman/EMOTION_NAME folder for your character.
After creating the character and their emotions, you can generate finished sprites for use in your visual novel.
Open the workflow VN_Step4_SpritesGenerator.
- Select character - choose the character for which you want to generate sprites. Click "Run" and wait for the process to finish.
The finished sprites will appear in the folder ComfyUI/output/VN_CharacterCreatorSuit/YOUR_CHARACTER/Sprites
This step is optional and intended for those who want to further train their LoRA model on the created characters.
Open the workflow VN_Step5_DatasetCreator.
- Select characters – choose the characters you want to include in the dataset.
- Game Name – a prefix that will be added to the character's name in the dataset, e.g. VN_your_character_name.
Click "Run" and wait for the process to finish.
The dataset will appear in the folder
ComfyUI/output/VN_CharacterCreatorSuit/YOUR_CHARACTER/Lora
Congratulations! You have successfully created your own character using VNCCS. Now you can use it in your projects or continue experimenting with the settings to create new unique characters.
Don't forget to save all your work and regularly back up your data. Good luck creating your visual novels!
Future plans:
- implement more "modern" models like qwen, flux and nanobanana
- consistent background generation
- animated sprites
- animation of transitions between poses
- automatic translation of the game on RenPy into other languages.
- automatic voice generation for the game on RenPy