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ShenZhen University, Computer Science
- Netease Games, Graphic
- https://www.zhihu.com/people/long-ruo-li-21/posts
Stars
Access private members and statics of a C++ class
High-quality realistic Minecraft shaderpack
Unity example: Single pass chroma subsampling shader
WANG-Ruipeng / SurfelPlus
Forked from nvpro-samples/vk_raytrace[SIGGRAPH 25 Poster] A realtime global illumination renderer using Surfels as scene cache.
Animated GIF/WebP support for UE5 — import as assets in the editor, or load at runtime from a local file or HTTP(S) URL.
Math library using HLSL syntax with multiplatform SIMD support
UE5's Nanite implementation using WebGPU. Includes the meshlet LOD hierarchy, software rasterizer and billboard impostors. Culling on both per-instance and per-meshlet basis.
Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)
☁️ Volumetric path tracer using cuda
RTXGI-DDGI Implementation with Unity (2022.3.17f1c1-URP14.0.9)
现代DX11系列教程:使用Windows SDK(C++)开发Direct3D 11.x
Injectable LUA scripting system, SDK generator, live property editor and other dumping utilities for UE4/5 games
VAT (Vertex Animation Texture) with Unity Shader Graph and Visual Effect Graph
This repository contains a startup DXR project.
Godot Engine – Multi-platform 2D and 3D game engine
A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.
PreIntegrate Skin SSS LUT Generator for Unity.
Demo for Practical High-Performance Rendering on Mobile Platforms (GDC 2023)
💡 Experimental real-time global illumination renderer 🦀
C++ examples for the Vulkan graphics API